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  #1  
Old November 3rd, 2011, 04:30 PM

Korwin Korwin is offline
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Default Re: Randomocalypse 0.3.5.8 - Now with Customocalypse

Trying the customocalypse.bat out.
Got it to add special units, priests, troops, sacreds. But not mages?
Used this syntax: "set, primage, 1937, 0"
It did not work. I did not get an error, like with the termage (there I got, could not add secondary mage, without primary mage...)
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Old November 4th, 2011, 04:09 AM

elmokki elmokki is offline
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Default Re: Randomocalypse 0.3.5.8 - Now with Customocalypse

Quote:
Originally Posted by Korwin View Post
Trying the customocalypse.bat out.
Got it to add special units, priests, troops, sacreds. But not mages?
Used this syntax: "set, primage, 1937, 0"
It did not work. I did not get an error, like with the termage (there I got, could not add secondary mage, without primary mage...)
Starets is defined only as cap only version, so you can't add it as non cap-only. There's no error message obviously, but that's the reason it happens.

Customocalypse magic site generation is broken in 0.3.5.8. It's fixed in whatever I got on my computer though. More than that I doubt I'll do since the current implementation is just far too cumbersome to use and I can't be arsed to make a graphical user interface.
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UnitGen - randomly generated nations with randomly generated sprites
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  #3  
Old November 4th, 2011, 06:30 AM

elmokki elmokki is offline
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Default Re: Randomocalypse 0.3.5.9 - Now with Customocalypse

0.3.5.9 released without any major additions.
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UnitGen - randomly generated nations with randomly generated sprites
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