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  #171  
Old November 5th, 2011, 12:12 PM
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Default Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain

let's do the math.
a. Last turn message:
"
Hello! Please find the attached turn file - Bretonnia turn 57 for the game DeadhouseGatesI.

The next 2h file is due in by 05:24 GMT on Monday October 31st.
"

b. admin log:
"
16:51 GMT on Sunday October 30th Hosting delayed by 120 hours.
" so 5 days added which brings us 05:24 GMT on Saturday so the time was right, it just that quick host was off so AFAIK it shouldn't have hosted.

re. roll back. I'm not at war so I don't mind, nor effected, as player. As admin. I really object to roll backs, the mere option of rollback can bring a lot of noise & arguments.
However, considering that there's a big war going on and that an entire side, comprised of three nations, has staled there's certainly reason to roll back.
A possible problem is that the stalers can see the non staler moves and counter them. This will give them an unfair advantage, unless perhaps the non staler could also resend his turn.
I'm not sure what's the right thing to do and I'd really appreciate everyone's opinions.
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  #172  
Old November 5th, 2011, 12:14 PM
Squirrelloid Squirrelloid is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain

I haven't looked at my turn, fwiw.

I guarantee skaven hasn't looked at his turn. =P

You as much as said you were extending again in thread, so there was no reason to expect it to host last night.
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  #173  
Old November 5th, 2011, 12:22 PM
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Default Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain

I did, but I thought quick host off would take care of that. I should have played it safe and just add a few more days

As for rollback I think the circumstances warrant one. I'd just like to hear the other players out before making such a decision. At least Catquiet's since he's the one standing to lose most from this.

let's put it that way. We will rollback unless some solid argument is made against it during the next 24 hours.

Squirrelloid, does that make sense to you?
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  #174  
Old November 5th, 2011, 02:34 PM
Squirrelloid Squirrelloid is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain

I suppose. I'm going to go ahead and delete the new turn email - i can request a resend if we end up playing it, and that way i can't look at it ever if we rollback.
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  #175  
Old November 5th, 2011, 04:08 PM

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Default Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain

I would rather lose a fair fight than win due to an uneven playing field. Go ahead with the rollback.
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  #176  
Old November 5th, 2011, 04:26 PM
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Default Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain

ok. In that case I can proceed right ahead to rollback.

All, please ignore the current turn and delete the.trn and .h if you already D/Led it.
Edit: If you already sent your turn the first time around I think there's no need to resend. You could resend just in case.
If you staled then use the new turn #57 to play your turn.

It should be out fairly soon.

Edit2: for all the rollback hassle & skaven sub hunt I'll give another 4d extension.

Last edited by WraithLord; November 5th, 2011 at 04:34 PM..
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  #177  
Old November 5th, 2011, 04:54 PM
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Default Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain

Here's the detailed explanation from the server:
"
DeadhouseGatesI: Roll back to previous turn
This will cause the game to return to the previous turn.

Note that I generally recommend not doing this. The main reason for this is the fact that players have already seen the current turn, and so they know what would happen given the set of moves they used last time. Hence, consciously or not, they are very likely to use this information to change their actions next time they submit a turn. Even assuming none of the players' actions are affected, there will always be a suspicion in the mind of the other players if battles turn out significantly differently. Therefore just in the interest of having the game feel completely fair, I think rollbacks are a bad idea.

A further reason is a difficulty with game file confusion. Imagine turn 10 has just come out, and someone starts to play the turn. Then the game is rolled back to turn 9, and processed again to make a new turn 10. Unless players delete the 2h file they produced from the original turn 10, Dominions will not know to ignore it and may get seriously confused. This can cause a lot of madness, e.g. soldiers becoming commanders and gaining magic paths, and so on. So if you do do a rollback, make sure to remind players to delete their 2h files.

Having said that, there are situations where rollbacks are called for, which is why I've included the option here.

Read this next bit carefully. I seem to be having difficulties explaining it coherently:

Note that once the game is rolled back, it will appear that the game is waiting for 2h files from all players. However, the 2h files from last time the turn was played will in fact be there, and will be used if the game hosts without them being overwritten. This can be useful; often, a game is rehosted in order for only one or two players to retake their turns, while everyone else is expected to make no changes. The game admin can therefore wait till just those players have submitted, and then force hosting. None of the other players will stale (assuming they actually submitted a 2h file last time the turn was played).

I hope all that makes sense!
"

The deed is done.
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  #178  
Old November 5th, 2011, 05:01 PM
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Default Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain

Hosting postponed for DeadhouseGatesI by 96 hours. The game will now host at 05:25 GMT on Thursday November 17th.

Let it be clear so none will stale again.
There will be no further rollback (unless something will go terribly wrong with this one).
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  #179  
Old November 8th, 2011, 11:05 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain

There's no sub for skaven yet. I think we've waited enough and regrettably I am forced to turn it to AI. I will do so this time tomorrow unless one magically comes.
I'm sorry but I'd rather lose one nation than forfeit the game by keeping it stuck forever.

And to all who staled, I kindly remind you to send your turns. As I said, there will not be a 2nd rollback (unless the 1st one screws things up badly).

Let's get this game rolling again.
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  #180  
Old November 10th, 2011, 07:47 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain

Last call to send your turns. I'll be hosting soon. 17 days for one turn are more than enough.
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