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November 5th, 2011, 04:08 PM
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Sergeant
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Join Date: Oct 2003
Posts: 286
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Thanked 2 Times in 2 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain
I would rather lose a fair fight than win due to an uneven playing field. Go ahead with the rollback.
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November 5th, 2011, 04:26 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain
ok. In that case I can proceed right ahead to rollback.
All, please ignore the current turn and delete the.trn and .h if you already D/Led it.
Edit: If you already sent your turn the first time around I think there's no need to resend. You could resend just in case.
If you staled then use the new turn #57 to play your turn.
It should be out fairly soon.
Edit2: for all the rollback hassle & skaven sub hunt I'll give another 4d extension.
Last edited by WraithLord; November 5th, 2011 at 04:34 PM..
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November 5th, 2011, 04:54 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain
Here's the detailed explanation from the server:
"
DeadhouseGatesI: Roll back to previous turn
This will cause the game to return to the previous turn.
Note that I generally recommend not doing this. The main reason for this is the fact that players have already seen the current turn, and so they know what would happen given the set of moves they used last time. Hence, consciously or not, they are very likely to use this information to change their actions next time they submit a turn. Even assuming none of the players' actions are affected, there will always be a suspicion in the mind of the other players if battles turn out significantly differently. Therefore just in the interest of having the game feel completely fair, I think rollbacks are a bad idea.
A further reason is a difficulty with game file confusion. Imagine turn 10 has just come out, and someone starts to play the turn. Then the game is rolled back to turn 9, and processed again to make a new turn 10. Unless players delete the 2h file they produced from the original turn 10, Dominions will not know to ignore it and may get seriously confused. This can cause a lot of madness, e.g. soldiers becoming commanders and gaining magic paths, and so on. So if you do do a rollback, make sure to remind players to delete their 2h files.
Having said that, there are situations where rollbacks are called for, which is why I've included the option here.
Read this next bit carefully. I seem to be having difficulties explaining it coherently:
Note that once the game is rolled back, it will appear that the game is waiting for 2h files from all players. However, the 2h files from last time the turn was played will in fact be there, and will be used if the game hosts without them being overwritten. This can be useful; often, a game is rehosted in order for only one or two players to retake their turns, while everyone else is expected to make no changes. The game admin can therefore wait till just those players have submitted, and then force hosting. None of the other players will stale (assuming they actually submitted a 2h file last time the turn was played).
I hope all that makes sense!
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The deed is done.
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November 5th, 2011, 05:01 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain
Hosting postponed for DeadhouseGatesI by 96 hours. The game will now host at 05:25 GMT on Thursday November 17th.
Let it be clear so none will stale again.
There will be no further rollback (unless something will go terribly wrong with this one).
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November 8th, 2011, 11:05 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain
There's no sub for skaven yet. I think we've waited enough and regrettably I am forced to turn it to AI. I will do so this time tomorrow unless one magically comes.
I'm sorry but I'd rather lose one nation than forfeit the game by keeping it stuck forever.
And to all who staled, I kindly remind you to send your turns. As I said, there will not be a 2nd rollback (unless the 1st one screws things up badly).
Let's get this game rolling again.
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November 10th, 2011, 07:47 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain
Last call to send your turns. I'll be hosting soon. 17 days for one turn are more than enough.
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November 11th, 2011, 12:20 PM
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Sergeant
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Join Date: Oct 2003
Posts: 286
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Thanked 2 Times in 2 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain
Did you remember to turn Skaven to AI?
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