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November 11th, 2011, 12:20 PM
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Sergeant
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Join Date: Oct 2003
Posts: 286
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain
Did you remember to turn Skaven to AI?
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November 11th, 2011, 12:49 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain
Yep 
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November 11th, 2011, 05:51 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain
Catquiet, did you see evidence of Skaven not being AI?- As in doing nothing?
I sent a turn to the server with the turn AI command. It should have caught.
BTW, does anyone have any idea why Stagger Lee staled?- He actually staled once, then we rolled back and waited a lot and he staled again. has he gone AWOL?
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November 11th, 2011, 09:41 PM
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Sergeant
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Join Date: Oct 2003
Posts: 286
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain
The llamaserver says "Skavenblight Waiting for 2h file" and it is still listed as human in pretenders of the world. I thought those would have changed when it was switched to AI.
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November 11th, 2011, 11:35 PM
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Second Lieutenant
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Join Date: Nov 2009
Location: New York (out on the island)
Posts: 475
Thanks: 59
Thanked 36 Times in 21 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain
I'm not AWOL, I thought it wasn't hosting til the 17th. I got a little busy, and wasn't checking every day. And the rollback wasn't for me, I hate those things. My turns aren't quick and my ally in this war can't continue. Oh well ...
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November 12th, 2011, 05:21 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain
Catquiet, I checked and you're right. It turns out I can't send the turn AI command from my laptop. The server rejected my command due to some CD key violation error, I assume it resents the fact that I sent both Bretonn & Skaven turns with same key.
I actually have two dom disks (yes, I bought it once more to support IW), however my other computer died long ago. I will ask another player to do so.
Stagger Lee, I was just concerned. Thank you for posting and for continuing to play.
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November 14th, 2011, 09:47 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain
Is it just me or did the rollback started messing everybody's turns?
I see commanders appearing and disappearing, same for items. It's not all over the place but I seem to notice that things are not quite as I left them.
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November 15th, 2011, 12:34 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain
I did, but then I just deleted my .2h file and started from scratch, and everything seems as it should be.
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November 15th, 2011, 07:51 PM
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Second Lieutenant
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Join Date: Nov 2009
Location: New York (out on the island)
Posts: 475
Thanks: 59
Thanked 36 Times in 21 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain
Quote:
Originally Posted by LoloMo
I did, but then I just deleted my .2h file and started from scratch, and everything seems as it should be.
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This seems to be the fuzziest part of the rollback process. If the old 2h is present, the game adds to it. If that 2h is from a turn that was rolled back, some unit ids are different. If that 2h is then further built upon, the id conflicts propagate.
If no old 2h is present, an entirely new one is created. If all players delete the old 2h, the risk of conflicting ids is greatly reduced, if not eliminated. Or so I've heard ...
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November 16th, 2011, 05:12 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 7/9 players remain
I tried that (deleting the .2h file). It doesn't help.
Looks like something in the .trn or ftherlnd DNA is screwed due to rollback, hence I see strange stuff like for example my knights converting into maidens and vice versa and more twilight zone stuff.
Make me question the decision to rollback, but well what's done is done.
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