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  #1  
Old November 22nd, 2011, 01:19 PM

Griefbringer Griefbringer is offline
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Default Re: What is wrong with RPGs?

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Originally Posted by scJazz View Post
The original post came about cause I am playing a mid 60s campaign and my tanks are very allergic to RPG-7 fire while conversely my stupid LAWs and 90mm RCL suck in ways hard to describe
I think this might be a case of the observer bias - weapons always seem more effective when fired by the enemy than when fired by your own troops.
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Old November 22nd, 2011, 01:54 PM
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Suhiir Suhiir is offline
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Default Re: What is wrong with RPGs?

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Originally Posted by Griefbringer View Post
I think this might be a case of the observer bias - weapons always seem more effective when fired by the enemy than when fired by your own troops.
Probably :

RPG-2...............Acc=2 Whd=5 HEK=4 HEAT=20 Range=3
RPG-7...............Acc=5 Whd=5 HEK=4 HEAT=33 Range=10
M72 LAW...........Acc=5 Whd=4 HEK=4 HEAT=35 Range=3
M67 90mm RR...Acc=6 Whd=5 HEK=9 HEAT=35 Range=8

Then there's the problem that your opponents fire is always at least twice as accurate as yours
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Old November 22nd, 2011, 02:22 PM

Griefbringer Griefbringer is offline
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Default Re: What is wrong with RPGs?

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Originally Posted by Suhiir View Post
Then there's the problem that your opponents fire is always at least twice as accurate as yours
Not only twice as accurate, but also twice as likely to penetrate the armour. And the penetrating hits are twice as likely to actually brew up the affected vehicle. And if the enemy is actually hidden and totally unexpected (like Spanish inquisition!) those values might be even higher.

As for the NATO anti-tank capability in the 1960's, do not forget that the first anti-tank missiles in NATO armies start appearing as early as late 50's. For example the French in SPMBT get their first ATGMs (SS-11 and ENTAC) as early as 1957.
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Old November 22nd, 2011, 02:39 PM

scJazz scJazz is offline
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Default Re: What is wrong with RPGs?

Quote:
Originally Posted by Suhiir View Post
Quote:
Originally Posted by Griefbringer View Post
I think this might be a case of the observer bias - weapons always seem more effective when fired by the enemy than when fired by your own troops.
Probably :

RPG-2...............Acc=2 Whd=5 HEK=4 HEAT=20 Range=3
RPG-7...............Acc=5 Whd=5 HEK=4 HEAT=33 Range=10
M72 LAW...........Acc=5 Whd=4 HEK=4 HEAT=35 Range=3
M67 90mm RR...Acc=6 Whd=5 HEK=9 HEAT=35 Range=8

Then there's the problem that your opponents fire is always at least twice as accurate as yours
Well there is the problem right there... Range 10. RPG-7 = Dead M60 Patton
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Old November 23rd, 2011, 12:57 PM
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iCaMpWiThAWP iCaMpWiThAWP is offline
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Default Re: What is wrong with RPGs?

Quote:
Originally Posted by scJazz View Post
Quote:
Originally Posted by Suhiir View Post
Quote:
Originally Posted by Griefbringer View Post
I think this might be a case of the observer bias - weapons always seem more effective when fired by the enemy than when fired by your own troops.
Probably :

RPG-2...............Acc=2 Whd=5 HEK=4 HEAT=20 Range=3
RPG-7...............Acc=5 Whd=5 HEK=4 HEAT=33 Range=10
M72 LAW...........Acc=5 Whd=4 HEK=4 HEAT=35 Range=3
M67 90mm RR...Acc=6 Whd=5 HEK=9 HEAT=35 Range=8

Then there's the problem that your opponents fire is always at least twice as accurate as yours
Well there is the problem right there... Range 10. RPG-7 = Dead M60 Patton
At least not every army of the era that uses RPGs has elite troops to hit fast moving tanks at anything further than 5 hexes...
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