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Old November 22nd, 2011, 03:59 PM

LDiCesare LDiCesare is offline
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Default Re: Opening Gambit

Most mages don't cost 400 gold. Prophetizing a mage looks like a very bad idea in my eyes, unless he's a thug/SC. And then probably not on first turn.
Having a wizard prophet means your prophet can't preach or fight and research at the same time, while a scout could do the preaching and leading of sacreds for 20 gold or somesuch.
In battle, your prophet will Bless, Smite, Sermon of courage or Fanaticise his troops. During this time, he's not casting the spells a wizard could cast, so it's suboptimal.
Bringing a prophet to battle in your dominion grants him more hp, mr... and since he's autoblessed, it can be a good idea to use a mage to self-buff, get the boost from dominion and autobless, and attack. But on turn 1 you can't buff yourself, so that's a waste.
Overall, I can see only one reason why one would make an expensive wizard a prophet early on: He costs no upkeep. So, you get a big upkeep break, but you either lose a prophet or a mage in doing so. So, I'm not sure it's worth trying.

What's the reason why you'd prophetize an expensive mage instead of a scout or commander? H3 priests come to mind, but getting to H4 is not that useful early on.
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