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Old November 27th, 2011, 07:16 PM
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Mobhack Mobhack is online now
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Default Re: distance for company CO and the battalion CO

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Originally Posted by Brian61 View Post
I'm rather curious that no one has mentioned the A0's role in rallying. I almost always keep a fast vehicle near the AO in order to move him to the 'point of maximum effort' as an additional level of rallying. Now Andy and Don have me wondering if I've been making a mistake all these years!
That point is likely where the shellfire is still landing, no?.

Yes, the battalion commander can provide a small extra rally opportunity, but no I'm not going to put him somewhere he may well eat a mortar bomb.

Now if you have a mass rout on your hands, then placing him maybe 1000 yds behind the front line where he can help sweep up the mass of runners (without getting himself stonked) may help out a little bit. But if it is that bad, then you really do have other problems to get sorted methinks !.

And when playing a human opponent - like me - then my policy is to "pepper-pot" deep harassing fires into the router stream to chivvy them along a bit and get some cheap kills. So anyone attempting to use the commander as a deep rallying point behind the front line may well get introduced to Mr mortar bomb (or Madame Katushka, as MRL are a really good thing for sprinkling on routers) !.

Andy
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Old November 27th, 2011, 08:51 PM

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Default Re: distance for company CO and the battalion CO

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That point is likely where the shellfire is still landing, no?.
Errm no, unless of course it is my shellfire. I can see we have very different play styles!

Whenever the situation permits, I employ as much mobility and speed of maneuver as available in order to basically outrun enemy indirect fire. It is precisely in that situation where the ability of the A0 to supply that crucial extra tiny bit of rally capability can turn the tide by keeping the main units rolling over opposition rather than getting stalled and becoming susceptible to indirect fire.

This has been, of late, only against computer opponents. Unfortunately my health doesn't allow me to commit to pbem these days and I don't have player vs player experience with this version of SP. That may be where the difference lays and I'll definitely keep your advice in mind should I have the opportunity and ability once again to play vs a human opponent.

Thanks,
Brian
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