.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 27th, 2002, 08:40 AM
Tnarg's Avatar

Tnarg Tnarg is offline
Sergeant
 
Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
Thanks: 0
Thanked 0 Times in 0 Posts
Tnarg is on a distinguished road
Default DevullMod or TDM-ModPack

I'm hoping to gather some opinions on which of these two mods can put up a good long term game against the computer.
Reply With Quote
  #2  
Old July 27th, 2002, 03:11 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: DevullMod or TDM-ModPack

I'd like to cast my vote for TDM-Modpak. I'm currently playing a game --
Small spiral arm, high difficultly, medium bonus, medium # of opponents, no neutrals, simultaneous combat.

I got luckly, only fairly peacefull races were generated, and they are all willing to be friendly with me. But ...

My long range scanners tell me that everyone has phased polaron beams and the Praetorian have massive fleets of Null Cannon Dreadnoughts. Sheesh, all I got is sheilds III.

My current plan is to quietly build carriers and armored fighters. I might be able to hold them off long enough to strike their rad producing planets and cause them to lose ships.

If the Rage had been generated this would have been a very short game
Reply With Quote
  #3  
Old July 27th, 2002, 03:35 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: DevullMod or TDM-ModPack

As a contributor to the Devnull mod, I think I can safely tell you that it really is no contest. If what you are looking for is the best long term game against the AI, TDM is the only way to go. Not only is it better than the Devnull mod in that regard, it's better than any mod out there. There really isn't another mod in it's class.

While Rollo has done an amazing job tuning the AI to work for the spceial techs available in the Devnull mod, and his Monsters are way cool (And no slouches either), I don't hink I am off when I say the intention of the Devnull mod isn't to primarily make the AI harder to beat. That is however the expeesed goal of the TDM mod, and it accomplishes it quite well.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #4  
Old July 29th, 2002, 03:21 AM
gregebowman's Avatar

gregebowman gregebowman is offline
Colonel
 
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
gregebowman is on a distinguished road
Default Re: DevullMod or TDM-ModPack

I'm also playing the TDM-Mod against the computer. My question is when I download a new race, do I need to put the race in the TDM's picture file, or the original picture file that came with the game? And if I did download to the TDM, would I have to do the same thing to all of the other mods that have the picture files?
Reply With Quote
  #5  
Old July 29th, 2002, 03:39 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: DevullMod or TDM-ModPack

You can put the race in the default race folder, and then create an empty folder with the same in the TDM races folder. This will cause the game to use the race when playing TDM. It will look in the default race folder for any missing files.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.