Quote:
Originally Posted by scJazz
Don't buy Engineers, Scouts, or transports in your Core. All of them are likely to get blown to hell. Buy them with Auxiliary points.
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Got to agree about the transports. They are very handy for meeting encounters where both sides are advancing, but on many other scenarios they can easily end up just providing extra targets for the enemy.
As for engineers, in WWII campaigns I have found it quite useful to have a platoon of them in the core force. In that environment they can be quite useful for dealing with tanks, bunkers and enemy infantry with their flamethrowers and satchel charges, and if they come with an LMG they can also be used as ordinary infantry when necessary. But once you move into more modern times, engineers tend to become less useful outside actual assault scenarios.
As for scouts, my auxiliary scouts often end up having rather limited life expectancy. However, at times I also tend to take some scouts in my core force and employ them more carefully, thus providing them with a chance to obtain experience (and thus hopefully improving their spotting chances).