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November 29th, 2011, 05:53 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Conquest of Elysium 3 dev log
Anticipation. We have gotten a new version to test about every 15 days. A new one is about due. And there are many things on the progress page that I cant wait to play with.
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November 30th, 2011, 04:24 AM
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Captain
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Join Date: Mar 2010
Location: Budapest
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Re: Conquest of Elysium 3 dev log
will it come out before christmas?
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November 30th, 2011, 01:04 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Conquest of Elysium 3 dev log
Well, since there are 15 more versions to get to 3.0 and since versions are occurring about every two week, it looks like at least 7 months before it comes out 
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November 30th, 2011, 02:06 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Conquest of Elysium 3 dev log
New versions have come out in as little as three days, but the last three or four versions have had a longer time between them because many more new features have been added each time.
Some of those have been fairly big changes, such as the addition of the Dwarf Queen class in 2.84, lots of new spells (and more to come, no doubt), AI improvements (which is a fairly big deal, since each of the 17 classes has a separately programmed AI) and entirely new mechanics (water breathing items, for one).
The frequency of versions is also very much dependent on how much available time Johan has to devote to the project. And where graphics are concerned, how much time Kristoffer has too.
I don't know if it will take seven months but it certainly will not be in 2011. Johan's working hard and so are the testers too, you can count on that.
The final product is certainly worth waiting for.
Besides, testing takes time. Even using debug commands, some stuff can be devilishly hard to find since it is either complex, hard to spot or both or requires specific preconditions that can only be set up after a fair amount of time (even with accelerated progress).
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December 1st, 2011, 11:17 AM
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Sergeant
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Join Date: Mar 2008
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Re: Conquest of Elysium 3 dev log
What is the criteria for releasing a new numbered version?
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December 1st, 2011, 03:08 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Conquest of Elysium 3 dev log
Right now it's enough accumulation of new features and/or enough fixes for bugs (feature bugs, not just statfixes). Once there is more stuff to test, generally.
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December 1st, 2011, 06:40 PM
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Second Lieutenant
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Re: Conquest of Elysium 3 dev log
Are there going to be some preset scenarios like CoE2 had? If so, will we be able to make our own scenarios as well?
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December 6th, 2011, 12:48 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Conquest of Elysium 3 dev log
Nobody has said that. In fact none of the CoE3 forums are on Shrapnel.
As far as I know its still undecided altho no matter what is decided it will probably be for the developers so I wouldnt hold out for it being better for you.
As for Scenarios, it is looking good. Some much more involved map commands with triggers, timers, and events is already fleshing out for CoE3
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December 6th, 2011, 10:11 AM
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General
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Join Date: Sep 2003
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Re: Conquest of Elysium 3 dev log
Are there any public CoE3 forums?
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December 6th, 2011, 01:17 PM
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Sergeant
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Join Date: Mar 2010
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Re: Conquest of Elysium 3 dev log
* Sleeping targets are immune to fear.
But... but WHY?!!
That's such a great way to make one sh.t in his pants!.. It was one of our favourite tricks in DnD2.0
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