.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 27th, 2002, 09:47 PM

Kimball Kimball is offline
Sergeant
 
Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
Thanks: 0
Thanked 0 Times in 0 Posts
Kimball is on a distinguished road
Default Re: counter intelligence

It all makes sense now. Thanks guys!
__________________
Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
Reply With Quote
  #2  
Old July 27th, 2002, 09:48 PM

rextorres rextorres is offline
Sergeant
 
Join Date: Jan 2002
Location: Sacramento, CA
Posts: 364
Thanks: 0
Thanked 0 Times in 0 Posts
rextorres is on a distinguished road
Default Re: counter intelligence

Ahh the enigma of Intelligence - no explanations anywhere!?

This is based on tests I did about three months ago using 1.49. So hopefully someone will correct where my memory fails me.

On defense -

Level 1 gives 1x your defense points (the only reason someone would use this is if they don't have app. int. and they are getting intelligence points from trade once you get app. int. don't use this!)
Level 2 gives 2x your defense points
Level 3 gives 3x your defense points

ex - enemy attacks you with 90000 points
you would need to have saved 90000 in level 1 but only 30000 in level 3 to stop the attack.

Level 1 stops up to level 1 type attacks
Level 2 stops up to level 2 type attacks
Level 3 stops up to level 3 type attacks

So level 1 counter intel will stop fuel leaks, but not food shortage.

Puppet Political Parties rarely worked in my simulation - even when opponent had no intel saved - so don't bother.

Finally if I recall correctly (correct me if I'm wrong)
Even though you may have the points stored each instance of:
Counter intel 1 can only stop up to 1 attack
Counter intel 2 can only stop up to 2 level 2 attacks - AND ALL level 1 attacks REGARDLESS of points stored
Counter intel 3 can only stop up to 3 level 3 attacks - AND ALL level 1 and 2 attacks REGARDLESS of points stored

Ultimately if you have counter intel 3 and a good stock pile of intelligence you are pretty much immune.

[ July 27, 2002, 22:06: Message edited by: augustinetorres ]
Reply With Quote
  #3  
Old July 28th, 2002, 07:31 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: counter intelligence

Originally posted by augustinetorres:
"Ahh the enigma of Intelligence - no explanations anywhere!?

This is based on tests I did about three months ago using 1.49. So hopefully someone will correct where my memory fails me.

On defense -

Level 1 gives 1x your defense points (the only reason someone would use this is if they don't have app. int. and they are getting intelligence points from trade once you get app. int. don't use this!)
Level 2 gives 2x your defense points
Level 3 gives 3x your defense points

ex - enemy attacks you with 90000 points
you would need to have saved 90000 in level 1 but only 30000 in level 3 to stop the attack."

This is basically correct. But you have another multiplyer of defense points in the settings text (unmodded it is 1.2). So in your example you need only 25000 points in a counter intel project 3 to stop an attack of 900000 points.

"Level 1 stops up to level 1 type attacks
Level 2 stops up to level 2 type attacks
Level 3 stops up to level 3 type attacks

So level 1 counter intel will stop fuel leaks, but not food shortage."

This is wrong. You can stop any attacking intel projects with counter intel level I provided you have multiple counter intel projects with enough point accumulated together.

"Finally if I recall correctly (correct me if I'm wrong)
Even though you may have the points stored each instance of:
Counter intel 1 can only stop up to 1 attack
Counter intel 2 can only stop up to 2 level 2 attacks - AND ALL level 1 attacks REGARDLESS of points stored
Counter intel 3 can only stop up to 3 level 3 attacks - AND ALL level 1 and 2 attacks REGARDLESS of points stored"

Again wrong. See above.
And don't forget that an empire that produces no intel points by itself can get them from a partnership treaty!

[ July 28, 2002, 06:36: Message edited by: Q ]
Reply With Quote
  #4  
Old July 28th, 2002, 07:31 PM
Grandpa Kim's Avatar

Grandpa Kim Grandpa Kim is offline
Captain
 
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
Grandpa Kim is on a distinguished road
Default Re: counter intelligence

Quote:
Arrange for the higher-total projects to be "first" in line for
depletion by enemy action.
Small correction. Put your strongest counter intel. project LAST in line. This is the one that will receive the attack.

Kim
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.

http://se4-gaming.net/
Reply With Quote
  #5  
Old July 28th, 2002, 07:49 PM

rextorres rextorres is offline
Sergeant
 
Join Date: Jan 2002
Location: Sacramento, CA
Posts: 364
Thanks: 0
Thanked 0 Times in 0 Posts
rextorres is on a distinguished road
Default Re: counter intelligence

Quote:
Originally posted by Q:
"Level 1 stops up to level 1 type attacks
Level 2 stops up to level 2 type attacks
Level 3 stops up to level 3 type attacks

So level 1 counter intel will stop fuel leaks, but not food shortage."

This is wrong. You can stop any attacking intel projects with counter intel level I provided you have multiple counter intel projects with enough point accumulated together.!
I just redid the simulation and the defender had over 50,000 on defense in counter intel 1 and one food contamination at 15k got through, but then I tried over 50k in counter intel 2 and it stopped crew insurrection. I then tried fuel leak against 50k in counter intel 1 and fuel leak got through as well.

So my guess is that counter intel 1 doesn't seem to be working. Can someone else check this out.

You're right about the third part though.

[ July 28, 2002, 19:07: Message edited by: augustinetorres ]
Reply With Quote
  #6  
Old July 28th, 2002, 08:08 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: counter intelligence

Quote:
I just redid the simulation and the defender had over 50,000 on defense in counter intel 1 and one food contamination at 15k got through.
Did the 50k on defense still have points being fed to it? Stored points are only effective if the project is still getting points (i.e. has more than 0 points per turn being spent on it).

[Edit] Since I know someone will question this, here's a quote from the Malfador website Q&A:
Quote:
Defense intelligence projects will have their points depleted (the points you are paying in to complete them) as they defend against attacks. Once a defensive project expires, you will have to start it again to continue your protection. The more projects you have going, the better your protection will be. However, if you have a defensive intelligence project, and you are not spending any points towards it, it will not provide any protection.


[ July 28, 2002, 19:13: Message edited by: capnq ]
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #7  
Old July 28th, 2002, 10:00 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: counter intelligence

Quote:
Originally posted by augustinetorres:
I just redid the simulation and the defender had over 50,000 on defense in counter intel 1 and one food contamination at 15k got through, but then I tried over 50k in counter intel 2 and it stopped crew insurrection.
I redid your simulation and counter intel I defeated repeatedly the food contamination. Are you sure that no other intel projects were targeted against the same empire?
And the same is true if the counter intel project was at the end of the list and received no new intel points ("divide point equally" off).

[ July 28, 2002, 21:01: Message edited by: Q ]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:11 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.