.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old December 3rd, 2011, 11:59 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,994
Thanks: 488
Thanked 1,928 Times in 1,254 Posts
Mobhack is on a distinguished road
Default Re: Ground Surveillance Radars (GSR) ?

GSR is just another version of TI in the game. i.e. A Night Vision system that can see through smoke (vision 40+).

The game has no differentiation in night vision beyond that, other than TI being able to spot infantry a little better at ~500m and less at night. (When using the system at ranges greater than current unaided vision rating - "visibility" in game terms).

No need to set up GSR and that it really only works on moving targets (uses the Doppler effect) and for ground mounts, must be stationary. No differentiation between active IR (which give out your position to passive IR detectors) and passive systems (which generally do not). No game treatment of the much-reduced fields of view of night vision gear.

Nor does the "visibility" of the game system differentiate between visibility reduction due to light (night) or weather (rain,fog,smoke).

It's just a simple system that fits with the company and battalion level of the game system, and also only needed the one byte for each unit's data, and one for the map data. Remember that the game originally was designed for the 386 and DOS 640K memory, with a limit of about 50 units a side back in 1995 or so.

Andy
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.