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July 30th, 2002, 01:05 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: counter intelligence
The question I'd really like answered is this "Is intelligence actaully usefull?" I'm aware that it can be really nasty early on if the other guy has no defense but by about turn 100 it seems projects always fail. in a PBW game i've got about twice as many intel points than the second guy and all my projects fail. even against the guy with 0 intel productions (although he may have some in storage before his intel producing planets got glassed) I've been doing most of my intel against one player who has about a 3rd of the intel points I have for the Last 10 turns, They all fail. 
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July 30th, 2002, 01:31 AM
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Brigadier General
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Re: counter intelligence
Intel can totally wreck your empire. had it happen to me in a PBW game. Was not fun.
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July 30th, 2002, 01:36 AM
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National Security Advisor
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Re: counter intelligence
DavidG, that's like asking if warships are useful cause they get destroyed by the other guys warships. If you don't have intel you can see how useful it is.
When trying to figure out why your intel atacks are failing, keep in mind a couple things. You said you are producing 3 times his intel? Do you really know how many intel points he has avaialable? Keep in mind if you are looking at the score screen that intel number is only the intel points he is producing. Any intel points he gets from allies in trade don't show up on that screen, but they do in the intell screen.
Secondly, do you know how many points he has stored up? You have been attacking for ten turns, but he could have been storing them for 40 turns before that.
Thirdly, you are producing 3 times as much as him, but are you using every point you are producing against him?
Finally, there is the rumored "defense multiplier". I don't know if it is correct or not, but some people claim that each point of CI accounts for 1.5 points of attack points. If this is true it affects calculations greatly. Has anyone confirmed this or not?
Geoschmo
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July 30th, 2002, 07:35 AM
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Colonel
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Re: counter intelligence
From the Settings.txt:
"Intelligence Defense Modifier Percent := 120"
This multiplies all defensive intel points by 1.2.
From the IntelProjects.txt:
Counter Intel Project 3:
"Effect Amount := 3"
This multiplies all defensive intel points of the counter intel project 3 three times!
[ July 30, 2002, 06:37: Message edited by: Q ]
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July 30th, 2002, 11:14 AM
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Lieutenant Colonel
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Re: counter intelligence
Quote:
Originally posted by Q:
From the IntelProjects.txt:
Counter Intel Project 3:
"Effect Amount := 3"
This multiplies all defensive intel points of the counter intel project 3 three times!
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I thought that meant that the single project could block up to but no more than 3 projects!
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July 31st, 2002, 01:25 AM
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National Security Advisor
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Re: counter intelligence
Aha, well mystery solved sort of. It does exsist, we just don't know exactly what it does.
You know it never ceases to amaze me how I can not know something is in those files. Especially the settings.txt file. As many times as I have been in that file...
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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July 30th, 2002, 09:47 PM
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General
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Join Date: Feb 2001
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Re: counter intelligence
Quote:
From the IntelProjects.txt:
Counter Intel Project 3:
"Effect Amount := 3"
This multiplies all defensive intel points of the counter intel project 3 three times!
I thought that meant that the single project could block up to but no more than 3 projects!
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This has been debated before; no-one (that I recall, at least) has come up with conclusive proof of either effect.
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