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  #21  
Old July 30th, 2002, 09:47 PM
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Default Re: counter intelligence

Quote:
From the IntelProjects.txt:

Counter Intel Project 3:

"Effect Amount := 3"

This multiplies all defensive intel points of the counter intel project 3 three times!


I thought that meant that the single project could block up to but no more than 3 projects!
This has been debated before; no-one (that I recall, at least) has come up with conclusive proof of either effect.
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  #22  
Old July 31st, 2002, 01:25 AM
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Default Re: counter intelligence

Aha, well mystery solved sort of. It does exsist, we just don't know exactly what it does.

You know it never ceases to amaze me how I can not know something is in those files. Especially the settings.txt file. As many times as I have been in that file...

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  #23  
Old July 31st, 2002, 08:42 AM
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Default Re: counter intelligence

Quote:
Originally posted by capnq:
quote:
From the IntelProjects.txt:

Counter Intel Project 3:

"Effect Amount := 3"

This multiplies all defensive intel points of the counter intel project 3 three times!


I thought that meant that the single project could block up to but no more than 3 projects!
This has been debated before; no-one (that I recall, at least) has come up with conclusive proof of either effect.
I tested this extensively and the effect is indeed a multiplication of the defensive intel points. But try it in a test yourself!
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  #24  
Old July 31st, 2002, 12:08 PM
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Default Re: counter intelligence

Hehehe.... maybe that's the whole purpose of Intel/CounterIntel. Smoke..mirrors & illusions.

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[ July 31, 2002, 11:08: Message edited by: Dogberry ]
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  #25  
Old July 31st, 2002, 07:32 PM

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Default Re: counter intelligence

What would be excellent is someone consolidating this info (from this thread and some older ones on intel) and posting it on "Questions for Newbies."

Maybe I will take a crack at it, but I'd need help from the big guns in here.

Another thing... Is there any list of the concrete effects of the intel missions? ...Something more than the very general description that the game gives you for each offensive project.
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  #26  
Old July 31st, 2002, 08:13 PM
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Default Re: counter intelligence

Look in IntelProjects.txt in the Data folder.

Has anyone thouhgt of simply asking Aaron about this? I am sure he would tell you.
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  #27  
Old July 31st, 2002, 08:35 PM

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Default Re: counter intelligence

If we did that then what would we have to debate about
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  #28  
Old July 31st, 2002, 08:48 PM
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Default Re: counter intelligence

Quote:
try it in a test yourself!
I'll take your word for it. I've discovered that I really dislike playing test games just to doublecheck something.
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