Quote:
Originally Posted by Mightypeon
By the way, props for the well thought out tactic, lightning bows on assassins with good precision (your assassins have a natural precision fo 13? Didnt know that) is an excellent idea! The only good chance of getting killed is a turn 1 nuking mage, or an actual thug, and most mages will spend a turn self buffing. Although I am not sure about the odds of hitting, its of course range dependent.
|
Thanks. I was pleased when I came up with the idea and then thrilled when I ran a test game and found it to work exceedingly well (something like a 90% success rate).
The fact is, I've spent a huge number of mage turns and air gems on forging these bows and handing them to commanders (not just assassins, though plenty of those) and all that activity was founded on assumptions which are now looking shaky because of this mod conflict. It'd be like playing Jomon and planning on outfitting lots of spirit thugs with cheap frost brands, playing through 30 turns and spending gobs of research, mage-turns and water gems forging frost brands only to find out that frost brands now offer poison resistance to the holder instead of doing AoE cold damage... it kinda throws your train off the rails.