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  #1  
Old August 1st, 2002, 04:49 AM
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Default Re: Cloaking question

In order to avoid confusion, why don't we set all scanners to odd levels, and cloaks to even levels?

Scanners would have ability amounts of 3,5,7,9,11
and cloaks would have amounts of 2,4,6,8,10.

It is now painfully obvious which one wins in any particular matchup.
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  #2  
Old August 1st, 2002, 05:02 AM
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Default Re: Cloaking question

Ooooh My head.

><
~~

I read the entire thread... if only I'd started with SJ's Last posting.
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  #3  
Old August 1st, 2002, 11:07 AM

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Default Re: Cloaking question

Quote:
Originally posted by Ed Kolis:
Hmm, I've run into another snag... What is the point of a level 1 cloak in anything but EM-Active? According to what I read in the manual it seems such a cloak would have no effect unless there were a level 1 scanner in EM-Active - ships start with level 1 scan in EM-Active and level 0 in everything else, right? Or do they start with level 1 in everything? If that were true, then you'd need a level 1 cloak in everything in order to be invisible from even the lowliest satellite! But there's no level 1 EM-Passive scanner, or level 1 Psychic scanner... all the scanners start at level 2. So what IS the point of a level 1 cloak in something other than EM-Active?
Ok.
  • Your ship has no scanners. EM-active detection 1, 0 to all other types.
  • I put an EM-active cloak on my ship, which grants EM-2 cloak.
  • Now your ship can't see mine.
  • You put a temporal scanner level 1 on your ship.
  • Now you can see mine again, even though I have a cloaking device. I need temporal cloaking 2 to be able to hide again.
That is the usefullness of level 1 scanners. (Except for EM-active lev 1, of coarse. They come standard on all ship hulls. Is that moddable?)
Now tell me, did I completely mis-understand your question?
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Old August 1st, 2002, 08:12 PM
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Default Re: Cloaking question

Good, that's what I've picked up from this thread. So now I have Em-Active scanners going from level 2 to level 5 (so they can detect ships in nebulas with cloak level 5, and mines with level 5 stealth), and all the other scanners go from level 1 to 4. And the various cloaks go from level 2 to 4. That should work...
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Old August 2nd, 2002, 12:13 PM

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Default Re: Cloaking question

In that case, your highest scanner will beat your highest cloak.

Just out of curiosity, why don't you have any level 1 cloaks (for the other cloak/scan types)?
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  #6  
Old August 2nd, 2002, 07:54 PM
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Default Re: Cloaking question

Quote:
Originally posted by dumbluck:
In that case, your highest scanner will beat your highest cloak.
Yep, isn't that the way it works in the unmodded game?

Quote:

Just out of curiosity, why don't you have any level 1 cloaks (for the other cloak/scan types)?
Well, wouldn't they be useless? A level 1 scanner could see through them...
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Old August 2nd, 2002, 08:33 PM

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Default Re: Cloaking question

"Well, wouldn't they be useless? A level 1 scanner could see through them..."

But since a ship (probably) doesn't have all level 1 scanning by default, you still need to install the scanner.

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