|
|
|
 |

August 2nd, 2002, 08:33 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cloaking question
"Well, wouldn't they be useless? A level 1 scanner could see through them..."
But since a ship (probably) doesn't have all level 1 scanning by default, you still need to install the scanner.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

August 3rd, 2002, 01:38 AM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Cloaking question
Well, what exactly would a level 1 cloak block? A level 0 scan? I don't think that level 0 scans count for seeing things with... or DO they?
__________________
The Ed draws near! What dost thou deaux?
|

August 3rd, 2002, 04:53 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cloaking question
It would block a ship WITHOUT scanners from seeing the ship- assuming they don't start with scanners in everything, of course.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

August 3rd, 2002, 05:08 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cloaking question
Let's see if we can simplify this:
code:
Actv Pass Grav Temp Psyc
Scanner 1 0 0 0 0
Cloak 2 0 0 0 0
--Cloak wins
Actv Pass Grav Temp Psyc
Scanner 1 1 0 0 0
Cloak 2 0 0 0 0
--Scanner wins
Actv Pass Grav Temp Psyc
Scanner 1 0 0 0 0
Cloak 0 1 0 0 0
--Scanner wins
Actv Pass Grav Temp Psyc
Scanner 1 0 0 0 0
Cloak 2 1 0 0 0
--Cloak wins (EM), redundant cloaking
Level 1 cloaks won't provide any benefit, since lvl 0 doesn't detect anything--lvl 1 is the lowest effective level. Thus, the lowest practical cloak level is lvl 2, since level 1 is redundant.
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
|

August 3rd, 2002, 09:53 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Cloaking question
Why is Level 1 redundant???  If a ship starts with 0 in everything but Active EM, then level 1 will hide you, IF you also have a higher cloak in Active EM. If my Active EM cloak beats your scanner, it may be quicker for you to research, say, level 1 Passive EM sensors than it would to research level 2 Active EM sensors. Either way would let you see my Active EM cloaked ships, but If you're pressed for time, the quickest sensor that would defeat my cloak is best.
And splitting cloaking/scanning techs up like this would have the fringe benefit of making Scanners more useful. (How else are you going to be able to remain undetected and yet know for sure that you ARE undetected...
[ August 03, 2002, 08:54: Message edited by: dumbluck ]
|

August 3rd, 2002, 09:58 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Cloaking question
To make combinations of cloaks more likely, I would suggest 2 things: Extend sensor/cloak to level 10 (or even 15!), and make the levels expensive. That way, there is a major difference in research cost between mid-high level cloaks of one type and low level in another.
|

August 5th, 2002, 09:39 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cloaking question
I think we're misunderstanding each other. Level 1 cloaking would be redundant, since it would only beat level 0 scanning--which doesn't scan at all. OTH, level 1 scanning is definitely useful, since it can detect ships with level 1 or no cloaking.
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|