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December 15th, 2011, 09:55 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Conquest of Elysium 3 dev log
Blob vs Blob. In fact, even more so than Dom3. There are no formations. And you can only select spells from the wizards spell list but not script them.
On the other hand it does give the game much less micromanagement. It is meant to be simpler, faster, and quicker games. No "one turn a day" games for this one. There is lots of fun game play though
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December 16th, 2011, 10:33 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by samoht
My experience with CoE2 was that only bandits, deer and wolves actually wandered. The rest of the indy's just stayed put where I found them. So you're saying that has been changed? 
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Yes. There are wandering stacks of many sorts of independents and there are also sites that generate more independents who then go on to make nuisances of themselves. Flagging such structures puts a stop to those shenanigans until someone unflags it (so better leave a garrison if possible).
And like Gandalf said, some of the wandering independents can be really tough. A good starting army can take down a Manticore...maybe...if they're lucky...and if they have defensive terrain - or not. Some of the other stuff that can be found wandering on its own will makes a manticore look tame.
The early game can be a real game of chance (including if you chance to go in a wrong direction and find nothing while ini the opposite direction there would have been plenty...) and sometimes you just can't win.
Quote:
Originally Posted by Johan K
CoE is supposed to be unfair =)
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December 16th, 2011, 10:36 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Conquest of Elysium 3 dev log
nordlys, the combat is similar to CoE2, except the graphics are much better and the mechanics are more transparent (as well as explained in the manual), which gives better opportunities to estimate how a given engagement may go (unless the enemy has invisible units you can't see, of course).
The basic rule of thumb is that there is no such thing as overkill.
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December 16th, 2011, 11:18 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Conquest of Elysium 3 dev log
Heehee. My basic rule of thumb on combats has been "if you think you army is twice as strong as his, then it might be worth trying"
And "pray that he attacks me first". If I can be in a defensive spot, and get the first round of combat for being the one attacked, then it helps a lot
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 17th, 2011, 02:43 AM
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Sergeant
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Join Date: Mar 2008
Posts: 220
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Re: Conquest of Elysium 3 dev log
Will there be unit upkeep?
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December 17th, 2011, 02:50 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by samoht
Will there be unit upkeep?
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No, there is not. The economics of the game preclude that or otherwise the income from everything would have to be increased 10x, which would create far more issues than it would solve.
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December 19th, 2011, 03:16 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: Conquest of Elysium 3 dev log
A few vids on utube would do a lot to help the game sales, the sooner the better 
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December 23rd, 2011, 02:12 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Conquest of Elysium 3 dev log
I'm dying for an update, it's been 9 days . . .
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December 23rd, 2011, 04:42 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Conquest of Elysium 3 dev log
You think you are? Me too. But Im not going to comment on holiday time they might be taking.
But *drool* Im eager for a new version. The network stuff puts it back into one of my prime zones for testing. Plus I am REALLY eager to see what these "portals" are about.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 23rd, 2011, 07:52 PM
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Private
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Join Date: Jul 2009
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Gandalf Parker
Plus I am REALLY eager to see what these "portals" are about.
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It's good to hear they're thinking with portals.
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