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  #1  
Old December 29th, 2011, 12:42 PM
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Default Re: Conquest of Elysium 3 dev log

I dont tend to miss too many. The important ones get announced in the messages at the beginning of the turn. And no purchases need renewed.

Also, it is only one menu to check. Not like dom3. When you open the recruit menu then all of your recruitable location are icon'd across the top. You can click on any of them then purchase the unit, then click another location and purchase something else. The only way you can miss one is if its not one of the announced ones (rarely) and you dont open the recruiting menu at all that turn (more often). I dont think I miss many.

I am more plagued with messages of specials being offered that I cannot afford.
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Old December 29th, 2011, 01:15 PM
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Default Re: Conquest of Elysium 3 dev log

Edi said, "The short version is that you an always recruit from the standard list and doing so ends recruitment at that castle for that turn."


So it sounds like you can only recruit one unit, per unit-recruiting-location, per turn? In CoE2 you could essentially recruit an unlimited number of units at a citadel or tower or fort, etc., assuming you had enough gold.
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Old December 29th, 2011, 03:10 PM
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Default Re: Conquest of Elysium 3 dev log

Is 'Dragon Lord' available in CoE3, like in CoE2?
Really like draconian armies.
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Old January 1st, 2012, 05:10 PM
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Thilock_Dominus View Post
Is 'Dragon Lord' available in CoE3, like in CoE2?
Really like draconian armies.
Its up to Kristoffer but Johan thinks probably not at release.
But he says maybe in a patch later.
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Old December 29th, 2011, 03:53 PM
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by samoht View Post
Edi said, "The short version is that you an always recruit from the standard list and doing so ends recruitment at that castle for that turn."


So it sounds like you can only recruit one unit, per unit-recruiting-location, per turn? In CoE2 you could essentially recruit an unlimited number of units at a citadel or tower or fort, etc., assuming you had enough gold.
Correct, one recruitment per turn per citadel plus the commanders and one-off specials of a certain kind.

Soyweiser, for the classes that have unannounced special recruitment, it really is not a problem. Most of the time the recruitment offer messages are more annoying than missing unannounced specials, because missing those is not a big deal. Playing Bakemono, missing out on 3 Dai Bakemono or 3 Dai Bakemono Archers is not going to be crucial, they come and go, likewise for the Jaguar Warriors, Moon Warriors and Sun Warriors of the Priest King and the lesser units available for the Troll King.

Missing the recruitment of a troll may be annoying, but trolls generally cost an arm and a leg and you can practically bet the next 20 turns' income that as soon as you do recruit one of them, the next turn there will be a wizard or a giant on offer, and those are always announced stuff.

Missing one turn of unannounced stuff is nowhere near as bad as forgetting to renew mercenaries in Dom3.
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