Earcaraxe, very well played! You not only stopped Van and I but I think you were actually attacking more than you were playing defense. We needed a quick victory in order to have any chance against Ulm later and we didn't get it.
And congratulations to Koral on the win! The thought of having to face hordes of cheaply equipped iron angels and other SCs if Van and I managed to defeat Aby was painful.
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Originally Posted by earcaraxe
I'm beginning to think that eriu got overbuffed with that E pick on tuathas, i wonder what I could have done had i not researched life for a life in time.
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You mean in terms of thugging or spellcasting? I don't think I accomplished much with thugging in this game. I went with a scales build so I was able to afford mages even after my horrible expansion but without a strong bless I needed more gems to equip them and with only a few provinces and no good sites I couldn't afford to equip them or even cloud trapeze them into your territory (the only good site I found was a D site that generated 4 gems/turn and necromancers - not good for equipping thugs but the D magic would have been useful against your vampires). If it weren't for Ulm sending over free equipment I would have been able to do even less. And I didn't even try to attack any provinces with your blood mages in them.
This game you went with a more traditional Aby strategy - demons, vampires, and horrors - and I think it was very effective. You made good use of those mixed forces of demons, even threatening my cap, but I was a little surprised you didn't put any in your provinces. With flight they can hit an attacking thug before he can even self bless and with magic attacks they can pop mistform. And of course the vampires are immortal so even though they aren't as good as demons at killing glamoured thugs they are reusable if they get killed.
Also, I obviously didn't want to mention this earlier but another spell that can work nicely against glamoured thugs is blood burst, which is only level 1. Armor negating, no MR roll. I used it to good effect against TNN's thugs when I was playing Van (decided I wasn't going to try to out-thug him ). Now Vanjarls do have better precision than Aby's mages and can cast aim to boost it further so it would be tougher for you to pull it off, but when it hits it works great (AOE 1 means it's also a nice spell against elite troops).
As far as Eriu goes, I think they are a very strong nation through the mid-game. Late game they still have issues with no native access to SDB but until then I think they are quite good and with a strong showing can put themselves in a good position for the late game. One game I'm keeping an eye is YARG3, where three nations that received significant boosts (Ulm, Van and Eriu) are among the game leaders.
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Originally Posted by vargr
Must try Vanheim with a more conventional build the next time, I think the increased blood randoms do a lot for them.
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I agree; B2s have a lot more options than B1s. All things considered, I think the 50% chance of an extra blood random on Vanjarls/Vanadrotts is a bigger boost than just giving them all a dousing bonus would have been.
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Originally Posted by Koral
I like the feel of MA ulm though it could use some nerfing. At least the forge bonus in capitol should go.
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Not sure what you mean by this. Are you referring to Ulm's national FotA?
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Originally Posted by Koral
Vampire lords are kickass and should cost at least the 100 slaves, I just hope cbm brings some alternative non-immortals as blood hunter option.
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I see your point, though for purely thematic reasons I like the idea of not making it easier for non-blood nations to get a strong blood economy going (and one good thing about the elimination of blood stones is that non-blood nations don't feel obligated to get some kind of blood economy running just in order to forge them).