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Old July 30th, 2002, 12:39 AM
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Default Re: Redundancy is good, but Q Rx + 2 x Solar coll?!

Just today in an unmodded Gold solo game, I picked up a couple ships from a surrendered empire. One of the ships was a kamikaze destroyer armed with three Cobalt Warheads and no other weapons - plus Combat Sensors and Multiplex Tracking.
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Old July 30th, 2002, 01:27 AM
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Default Re: Redundancy is good, but Q Rx + 2 x Solar coll?!

well, that is one reason modded AI is much better. the designs in standard are just so bad at times.

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Old July 30th, 2002, 11:12 AM
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Default Re: Redundancy is good, but Q Rx + 2 x Solar coll?!

Quote:
Originally posted by oleg:
It is possible to to fix this problem by rearranging abilities in the design entry. If you specify "quantum reactor" before "solar sails", AI will create ship with QR but without SS.
I tested it with SE Gold, not sure about 1.49 though.
Thats the way to go. I haven't tested it with SCs but it will work with QRs and supply storage.
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Old July 30th, 2002, 06:04 PM
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Default Re: Redundancy is good, but Q Rx + 2 x Solar coll?!

Ooops, made a mistake. Should be solar collectors, not solar sails. That's what happened when you play only Proportions mod for Last 3 months ! - SS ans SC work differently in Proportions than in standard SE.
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