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  #11  
Old July 31st, 2002, 09:10 PM
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Default Re: Nasty Drone Bug Reported

OK, I've done some testing. It looks like a mine that does as least twice as much damage as the drone ought to be able to take will kill the drone, otherwise the drone will shrug off the mines.

This is quite a bit worse than I expected, but I still don't think it's a game killer.

In my tests, a small mine with two Mine Warheads II (400 points damage) would kill a small drone that should have only taken 200, but not one that could take 210. A small mine with one Mine Warhead II and one Mine Warhead III (500 points) would kill the latter drone.

[Edit] BTW, IMO some of those "cosmetic UI changes" in Gold make managing my designs in my v1.49 PBW game seem tedious by comparison.

[ July 31, 2002, 20:16: Message edited by: capnq ]
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  #12  
Old July 31st, 2002, 10:05 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Nasty Drone Bug Reported

This might be a side effect of the way shields are handled with units. With ships, shields are NOT counted when you are attacked by mines. Does this drone have shields? The shields might be included in its damage totals even when it is hit by mines because of the 'short cut' inclusion of shield damage into the units damage total.
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  #13  
Old July 31st, 2002, 10:12 PM
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Default Re: Nasty Drone Bug Reported

Capnq, the warheads do damage separately, not combined. The 200 damage warheads on your mines was unable to damage the 210 drone. This is why the first mine did nothing. It wasn't comparing 400 to 210, but 200 to 210 and 200 to 210. The second mine only destroyed the drone because it's second warhead could do 300 damage by itself, which is more than the drone could take.
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  #14  
Old August 1st, 2002, 06:36 PM
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Default Re: Nasty Drone Bug Reported

Just for grins,

I designed a Shielded drone III and an Armored drone III.
I placed the in the combat simulator and read the Stats.

The shielded one had 375 shield points and 350 hit points. ???
The Armored one had 450 hit points. (2 level III crystaline armor, 60 kt of space, 300kt hit points)

I wish I had more time to take them for a test drive. I bet either one could sweep level III mine warheads.
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  #15  
Old August 1st, 2002, 08:35 PM
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Default Re: Nasty Drone Bug Reported

Quote:
Capnq, the warheads do damage separately, not combined.
Aha! That makes a lot more sense than my double-damage interpretation. Wish I'd remembered that before I spend all that time testing.

When dumbluck mentioned that very thing at the beginning of the thread, I misinterpreted it as each mine's damage rather than each warheads'.
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  #16  
Old August 2nd, 2002, 12:10 PM

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Default Re: Nasty Drone Bug Reported

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  #17  
Old August 2nd, 2002, 06:39 PM
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Default Re: Nasty Drone Bug Reported

IIRC, the way mine warheads do damage has been fixed in the new patch.
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  #18  
Old August 2nd, 2002, 11:13 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Nasty Drone Bug Reported

It would be more accurate to say 'changed' than fixed. It turns out there's an interesting bug. Users of mines would have enjoyed this new method of calculating damage. It resulted in a sort of 'squared damage' effect. So more changes are necessary for mines. Hopefully not much.
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  #19  
Old August 3rd, 2002, 10:35 AM

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Default Re: Nasty Drone Bug Reported

Ooooooooow. Minesweepers would have been just a bit more important then.....
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