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Conceptual Balance Mod v1.92 - .com.unity Forums
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Old January 5th, 2012, 05:33 PM

shatner shatner is offline
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Default Re: Conceptual Balance Mod v1.92

After playing a game as MA Atlantis I've notice a few more cases where you can't cast certain spells underwater when you seemingly should be able to.

1) Lichcraft. It summons a poor amphibian undead, same as summoning a bane. Seems like this should be permitted.

2) Volcanic Eruption. You can't cast this spell at an under water province. Fine. But you also can't cast this spell at a land province from underwater. For most UW nations this isn't an issue but EA and MA Atlantis have EF casters all over the place.

3) The Magic Lamp. You can forge the item underwater, hand it to one of your commanders but you can't have them use the item spell to summon the genie. The genie is fully amphibious so this seems like it shouldn't be a problem.

4) Cleansing Water/Solar Rays. On land, a water-heavy nation can hose down a battlefield with holy water, tearing up undead and demons. On land, an astral-heavy nation can send searing beams down from on high to scorch the undead. Underwater, they can do neither, leaving them with no dedicated anti-undead spells save for the death ones... death being an extremely rare path for native UW recruits. Furthermore, you can cast "Light of the Northern Star" underwater so shooting star light at stuff underwater is already something people do in Dominions.
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