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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old January 7th, 2012, 12:19 AM

kianduatha kianduatha is offline
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Default Re: MA - The House of Malkav -The Malkavians

Your fairy dust weapon is way too complex for what you want it to do...you could just plain have this:

#newweapon 668
#name "Faeriedust"
#dmg 110
#att 5
#def 0
#nratt 1
#rcost 1
#aoe 1
#magic
#dt_stun
#nostr
#len 4
#secondaryeffectalways 387
#explspr 10001
#end

However, that's the most ridiculously overpowered weapon in the world--fatigue out aoe-1 automatically? Nothing should get that.
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Old January 7th, 2012, 12:36 PM
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Avarchillion Avarchillion is offline
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Default Re: MA - The House of Malkav -The Malkavians

Quote:
However, that's the most ridiculously overpowered weapon in the world--fatigue out aoe-1 automatically? Nothing should get that.
well, it was more of a try to get something noticeable to work. in the game i would definitivly tweak that. ;-)

avarchillion
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