.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 13th, 2012, 05:50 PM

Doo Doo is offline
Sergeant
 
Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
Doo is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

A good video, cheers whoever posted it

I noticed that towns you own have a simple border of your color, anyway to make the towns have flags or the like? Little things like that add player immersion in the game.

I'm going to play some CoE2 to remember....
Reply With Quote
  #2  
Old January 13th, 2012, 06:29 PM

zlefin zlefin is offline
Corporal
 
Join Date: Nov 2007
Posts: 132
Thanks: 1
Thanked 20 Times in 7 Posts
zlefin is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

Please make the ai highly moddable.
While making ai takes a lot of time; once a game is out for awhile, sometimes there's peopel who will put in the time to seriously build/tweak ai.

I wish i was in the beta, got any slots?

also, is qm in? qm should be, with all the balance work he's done.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.