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Old January 17th, 2012, 04:45 PM
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DRG DRG is offline
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Default Re: Adventures in Campaign Building by a Beginner

Waypoints were never intended to be more than a way to point formations in a general direction until contact with the enemy and are the perfect example of battle plans that work fine until first contact with the enemy and that is as far as anyone should expect them to work. Anything more than that and you are left wondering why your Fiat 500 won't do what a Ferrari does on pavment and HMMWV off road..because it was never intended to do that.

In the above example the "AI" will attempt to catch up to the point it's "commander" expected it to be on turn 10 the quickest way it can do that. DO NOT blame it for taking shortcuts becasue it's "following orders" and those orders are "on turn ten be HERE"

Bottom line is if you push the envelope don't complain when it doesn't work but DO experiment with it becasue you might find you can push it to do something you CAN use and that's why we increased the number of waypoints it will accept. It works great as a random patrol route for example or moving through terrain where contact is not expected to get into the enemy rear areas but DO NOTexpect it to execute your battle plan to turn 65. NOT going to happen and it was NEVER intended to do that




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Old January 17th, 2012, 08:21 PM
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Default Re: Adventures in Campaign Building by a Beginner

I find waypoints useful.

It is possible to make AI formations move where I want them to, broadly speaking. AI formation left without waypoints will in many cases take some other route.



And before it comes up; it is possible to make parts of the AI force conduct movements, spoling attacks etc while other elements defend - and it is possible doing so without changing their movement ability, i.e. making them imobile.
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