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  #1  
Old January 18th, 2012, 09:53 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Conquest of Elysium 3 dev log

And by the way, Johan prefers "Mumble" for in-game communication.
I can see where that would be a good fit
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Old January 19th, 2012, 04:37 AM

Bossman Bossman is offline
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Default Re: Conquest of Elysium 3 dev log

I can guarantee you that when the game is released and people start playing multiplayer, the number one complaint will be "there's no text chat!". It's a pretty standard feature nowadays and people are used to having it.
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Old January 19th, 2012, 10:13 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Bossman View Post
I can guarantee you that when the game is released and people start playing multiplayer, the number one complaint will be "there's no text chat!". It's a pretty standard feature nowadays and people are used to having it.
No offense but I hear that a lot. About many things.
I actually think screenshot is the #1 I hear. Then I think its reprogrammable menu keys. But Chat might be higher than usual for this game.

Im not sure that "standard feature" would do much. But the suggestion of re-using the Dom3 code might even though they tended to get more complaints than thankyous.
But I will mention that.
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Old January 19th, 2012, 10:30 AM
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Default Re: Conquest of Elysium 3 dev log

"* Most of the music in place." yummy, can u disclose more details?- If it's a band/group I'll start listening to their material

Oh and congrats for hitting ver. 2.9. I guess no pre-order this time.
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Old January 19th, 2012, 12:13 PM

elmokki elmokki is offline
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Gandalf Parker View Post
And by the way, Johan prefers "Mumble" for in-game communication.
I can see where that would be a good fit

Oh yes, obviously voice communications are even more fun, but people tend to not have microphones and/or tend to not like to speak to them (especially in their non-native languages). Also that stuff requires setting up a server so it isn't as low effot as IRC potentially is. Sad really. Listening/speaking is so much quicker to do while playing than reading/writing.

That said it seriously isn't expensive to rent a server. I pay about half an euro per month for my small Mumble server and anyone who regularily hosts games probably shouldn't have problems running a server from the host computer.
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