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January 21st, 2012, 02:57 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Gandalf Parker
I pause it, then use the up arrow. That moves back the messages.
Im not sure if it matters but I also use --battlereports as a switch. I got tired of watching EVERY fight. With battlereports on I only get a message on it, then I can view from there like Dom3 did
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OK, I was using page up/down to scroll. There should be a way to play the battle over again if you want to.
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January 21st, 2012, 03:21 PM
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Second Lieutenant
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Re: Conquest of Elysium 3 dev log
I thought I read damage rolls are not open ended. But during one battle report a unit took 32 points of damage from a bite (it was from a bird like creature called ZiZ) that has a damage range of 1-21. The unit even blocked the attack, reducing damage by 4. He was immobile and damage was increased by 1 according to the report. How do you account for that?
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January 21st, 2012, 03:26 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: Conquest of Elysium 3 dev log
Congrats IW for hitting this major milestone
I'm sure this game is great and I hope it will sell well.
Here's to your next project  , be it what it may ( dom-IV of course) 
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January 21st, 2012, 03:48 PM
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Private
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Join Date: Mar 2011
Location: New Zealand
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Re: Conquest of Elysium 3 dev log
Are mac users likely to be able to purchase the game before the preorder period is over and initial game release? From what I remember way back yon Desura was originally angling as being compatible with linux macos and windows close to release, but it's been a while now and I can't find any, at all, news about their progress on mac compatibility.
I've been looking forward to coe3 for a good long time, if worst comes to worst I'll purchase the win version and try it through wine, until a purchase option comes around.
Sorry if this sounds ranty, I'll still buy this come what may, illwinter's games are amazing, and it's not your issue so much as desuras.
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January 21st, 2012, 03:51 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by ioticus
Quote:
Originally Posted by Gandalf Parker
I pause it, then use the up arrow. That moves back the messages.
Im not sure if it matters but I also use --battlereports as a switch. I got tired of watching EVERY fight. With battlereports on I only get a message on it, then I can view from there like Dom3 did
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OK, I was using page up/down to scroll. There should be a way to play the battle over again if you want to.
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There is if you use --battlereports because each battle is a message with a "view" button
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 21st, 2012, 03:55 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Technomancer
I've been looking forward to coe3 for a good long time, if worst comes to worst I'll purchase the win version and try it through wine, until a purchase option comes around.
Sorry if this sounds ranty,
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Heehee.
Well they are planning to release it next month. Im not sure how but the Mac version should be out then also
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January 21st, 2012, 04:10 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by ioticus
I thought I read damage rolls are not open ended. But during one battle report a unit took 32 points of damage from a bite (it was from a bird like creature called ZiZ) that has a damage range of 1-21. The unit even blocked the attack, reducing damage by 4. He was immobile and damage was increased by 1 according to the report. How do you account for that?
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If anyone told you that damage was not open-ended, chances are they were under the influence of something mind altering, but I don't remember anyone from the beta test team actually saying that. I remember saying that damage was open-ended, which is roughly the only way you can count for a 1d8 damage crossbow doing 32 points of damage on a manticore.
Note that targets that get hit also get an open ended armor roll (no idea of what the die is), since otherwise it would be impossible for a Troll King to do 1 point of damage on unarmored targets (1d3 + 25 damage)
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January 21st, 2012, 04:38 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Edi
If anyone told you that damage was not open-ended, chances are they were under the influence of something mind altering, but I don't remember anyone from the beta test team actually saying that.
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It's probably just my bad memory. I'm looking forward to reading your manual. Any idea on how many pages it will be?
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January 21st, 2012, 05:24 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
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Re: Conquest of Elysium 3 dev log
Any word on an official forum?
I assume not here as not released by Shrapnel?
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January 21st, 2012, 06:19 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Gandalf Parker
Im not sure if it matters but I also use --battlereports as a switch. I got tired of watching EVERY fight. With battlereports on I only get a message on it, then I can view from there like Dom3 did
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Thanks Gandalf, --battlereports works great and is just what I was looking for. It should be standard IMHO.
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