.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old January 14th, 2012, 07:58 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: Game scoring Issues and Tank Ammo reloads

Quote:
Originally Posted by Griefbringer View Post
Quote:
Originally Posted by JWalt1276 View Post
I sincerely appreciate the feedback, and if anyone else has any suggestions for the tank ammo reloads, I'll try them.
Read what Andy wrote above.

Then create a test battle against AI to see how it works:
1.) Create a battle where you are attacker
2.) Only purchase two tanks and two ammo trucks
3.) Deploy the ammo trucks a couple of hexes apart, and the tanks around five hexes away from them.
4.) Start the battle and have the tanks blast some random piece of terrain for a few rounds with Z-fire to consume ammunition.
5.) Make a note of the ammo situation on the tanks for the different weapons.
6.) Move the tanks so that they are next to the ammo trucks.
7.) Have everybody sit still for three turns.
8.) Check again the ammo situation in the tanks.
Trouble with #4 is that "only HE rounds" are fired with z-fire,so AP rounds are still going to be full and the issue on wheter AP is reloaded is still not addressed,right?

That's why i suggest haveing light AFV's as easy targets to use up AP.

It's a player not understanding the proper way of reloading it appears.

Andy and Don already answered the reloading question anyway,and *I* never have any problems, the rare occasions used,when i learned how it goes

Last edited by gila; January 14th, 2012 at 08:08 PM..
Reply With Quote
The Following User Says Thank You to gila For This Useful Post:
  #12  
Old January 23rd, 2012, 08:04 PM

JWalt1276 JWalt1276 is offline
Private
 
Join Date: Apr 2011
Posts: 9
Thanks: 3
Thanked 0 Times in 0 Posts
JWalt1276 is on a distinguished road
Default Re: Game scoring Issues and Tank Ammo reloads

Mobhack...when I say "I have moved", I meant only initially to an adjacent bunker hex...THEN, after sitting for three or more turns (with only the tank I want reloaded trying use the bunker), I have then moved onto the bunker hex, waited three or more turns, same result. I have then tried having the vehicle face at the bunker (again waiting at least three turns), rear end facing the bunker (same result). Infantry and artillery (including SP)are no issue with reloads. I only have this issue with tanks.

I will attempt Griefbringer's test later today or tomorrow and will keep you posted of the results.
Reply With Quote
  #13  
Old January 23rd, 2012, 10:49 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,490
Thanks: 3,960
Thanked 5,696 Times in 2,813 Posts
DRG will become famous soon enough
Default Re: Game scoring Issues and Tank Ammo reloads

When you set up your test, save the game as you set it up and before you do anything.

Then save in another slot just when you move adjacent to the ammo carrier.

Then save it in another slot after you have sat beside the ammo carrier for three turns.

Then, when you are done, post all three saves and everyone can look at them becasue right after you first brought up the issue I ran a test game and ammo was reloaded just fine.

This way, if you still cannot get ammo to load it can be properly reviewed

Don
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.