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Old January 24th, 2012, 05:18 PM
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DRG DRG is offline
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Default Re: Phantom Barbed Wire

Have you tried clearing the "affected" areas down to clear terrain then rebuilding them without the wire? Sometimes that's the only way to fix it.

Basically, nuke that area back to the bedrock then rebuild


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Old January 24th, 2012, 05:33 PM
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Default Re: Phantom Barbed Wire

Quote:
Originally Posted by DRG View Post
Have you tried clearing the "affected" areas down to clear terrain then rebuilding them without the wire? Sometimes that's the only way to fix it.

Basically, nuke that area back to the bedrock then rebuild

Don
That I haven't tried yet.
I was sort of hoping to avoid it because it effects about 50 hexes and while not nearly as much work as an OOB rebuild it's hardly something I look forward to.

Edit:
Tried clearing the terrain - no luck.
Tried making the hex deep water (where barbed wire can't be placed) - no luck.

Found a solution
"Clear" the entire map then reload the map you wish to use.


Andy,
May I request a code change so when a new map is loaded ALL unit "dug-in" status and defensive (wire, mines, etc.) data is cleared? And while you're at it (not like you don't have 1,000,000 more important things to do) reset all VP flags into hex 1,1 at value 100 and neutral?
It would make scenario work easier if we could "reset" everything back to square one when we create/tweak scenarios.
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Last edited by Suhiir; January 24th, 2012 at 05:59 PM..
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