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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old January 26th, 2012, 03:30 PM

Shangrila00 Shangrila00 is offline
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Default Re: Conceptual Balance Mod v1.92

Is it possible to increase the output of the gemgens? I definitely agree with making them artifacts, but comparing with the Ruby Eye, the original artifact gemgen, they are really subpar, and I think most people agree they aren't worth forging. And that kills some thematic strategy, like the conversion of water/nature into astral for nations with lots of astral summons, or getting use out of the now completely worthless fire/nature crosspath and only slightly more useful earth/blood crosspath.

Say quadruple the output and triple the price of the clam and fetish to turn them into poor man's gem globals. The bloodstone is still worth forging regardless since it's a booster, but double its output to match the similarly priced Ruby Eye.
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Old January 26th, 2012, 04:47 PM

rdonj rdonj is offline
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Default Re: Conceptual Balance Mod v1.92

I would hardly call earth/blood a useless crosspath. Can you say demon knight apocalypse?
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Old January 26th, 2012, 05:12 PM

Shangrila00 Shangrila00 is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by rdonj View Post
I would hardly call earth/blood a useless crosspath. Can you say demon knight apocalypse?
Depends. The mass summoning for demon knights is at blood 9, while tying up mages summoning one demon knight at a time is pretty bad, unless you have a cheap recruit anywhere that can do it without boosters. Is LA Marignon the only one that can pull that off? Otherwise, you'd get demon knights with ritual of 5 gates which doesn't need E/B.

But yeah, it's F/N that really is worthless with a worthless fever fetish. W/N can...summon Naiads if your only water access is your pretender, I guess, though its main strength did die with the clam. E/B is definitely the most useful of the lot now.
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