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  #1  
Old January 27th, 2012, 06:27 PM

Excist Excist is offline
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Default Re: Fatigue is not very realistic!?

The way I think of it is that each 'swing' isn't really a swing, but more of a measure of what they accomplished in a set amount of time based on action points and their capabilities.

As such the swinging of the weapon is a minor part of their activity and has less effect on how quickly they tire in a fight compared to factors like how healthy they are (muscle:fat ratio and whether they are elderly), and how heavy their armor is.

For example a big hulking brute might have 1 attack with a big sword, but it takes a lot of swordplay or maneuvering to get that opportunity to swing.

A small lightly armored character wielding the same sword might tire fractionally quicker on the swing, but find it easier to get in close and take a swing.

The only thing that is slightly unrealistic is that a dagger and a huge axe are equally tiring, but the amount of fatigue the actual fatique is over the course of 1 round of swordplay can be rounded down to zero.
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Old January 28th, 2012, 06:16 AM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: Fatigue is not very realistic!?

Lets turn to our expert on the subject of fatigue in fantasy universes,
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  #3  
Old February 3rd, 2012, 05:24 PM
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Torin Torin is offline
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Default Re: Fatigue is not very realistic!?

Its not wrong that the weapon does the same damage if its the same object.
The actual damage in dominions is weapon damage + stenght
so giants do more damage due to their strenght. I do not see the point there. The same sword awards the same damage because its the same piece.
And why do the bigger units have to get different fatigue? I have issues with other things like a spear doing 3 damage and a sword 5. Why the spear does little if they stick inside people while sword cuts people.
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