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Old January 31st, 2012, 09:59 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Conquest of Elysium 3 dev log

As Edi pointed out, each nation has a unique AI playing to that nations strengths and faults. In Dom3 there was one generic nation trying to work the same for all nations. Yes the AI definitely makes a challenging enemy. On the other hand, you can also team up with the AI. It makes a surprisingly competent ally. Its best to pick a nation that does not have the same resource requirements that you do.

I really doubt there will be much play of a human vs all maximum AIs in this game. But it could be fun to ally all against one max AI.
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Old January 31st, 2012, 11:11 AM

ArkhanTheBlack ArkhanTheBlack is offline
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Default Re: Conquest of Elysium 3 dev log

I wonder why CoE3 should be more for single player than multi player in comparison to Dom3.
Usually, games with a faster pace are better for MP because they don't take so long.
Especially if CoE3 has a good AI, it would be perfect for cooperative MP games vs. the AI.

I only tried Don3 in MP once, and I found the independent server setup quite irritating. In addition, the server crashed every round and it only worked because the game was also saved every round and could be reloaded.

An easier (and more stable) multiplayer setup than Dom3 would be nice.
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