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February 1st, 2012, 03:15 PM
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Corporal
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Join Date: Nov 2007
Posts: 78
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Conquest of Elysium 3 dev log
Thanks for answering all my questions.
Binding the spells to specific locations sounds great.
This really forces you to use the map for your purposes.
I also can't play a fixed strategy every time since I don't know if the required location is available.
Something I see rarely these days.
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February 1st, 2012, 04:44 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Conquest of Elysium 3 dev log
In an average game, how many units can/is the player managing? And how many units can be under one commander?
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February 1st, 2012, 04:48 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Conquest of Elysium 3 dev log
I dont think Ive hit a limit. I HAVE gotten too many units to easily manage in the units view screen. Around 100 it gets messy. But I dont think Ive hit a limit of any type
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 1st, 2012, 06:06 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Conquest of Elysium 3 dev log
You can have upwards of 200 units on one commander and probably more, but after 9 rows of 20 it gets really bloody annoying.
Not that you'll see that kind of numbers in-game, that was in the good old days when we still had a debug console to cheat with before Johan removed it from the game.
Once you manage to build up your forces some, maybe three rows of 20 is the max you can dedicate to a single army unless you're going to assault a heavily fortified position.
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February 1st, 2012, 06:32 PM
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Sergeant
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Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
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Re: Conquest of Elysium 3 dev log
Do Bogus & Friends make an appearance in CoE3?
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February 1st, 2012, 08:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Conquest of Elysium 3 dev log
No but I have requested it multiple times. Its a signature piece. Especially if you know the story behind them
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 2nd, 2012, 07:17 AM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: Conquest of Elysium 3 dev log
Finally preodered.
Noticed CoE3 got 15% off.
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February 3rd, 2012, 03:45 AM
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Second Lieutenant
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Join Date: Dec 2010
Posts: 517
Thanks: 17
Thanked 35 Times in 24 Posts
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Re: Conquest of Elysium 3 dev log
Can you rename any of your commanders like in dom3 or just the leaders, like in coe2?
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February 3rd, 2012, 09:07 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Conquest of Elysium 3 dev log
No renaming possible so far.
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February 3rd, 2012, 10:49 PM
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Second Lieutenant
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Join Date: Dec 2010
Posts: 517
Thanks: 17
Thanked 35 Times in 24 Posts
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Re: Conquest of Elysium 3 dev log
Aww, that sucks. Maybe a patch will add that in? It doesn't seem like it'd be too hard to implement.
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