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  #1  
Old February 5th, 2012, 05:05 PM

Olm Olm is offline
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Default Re: Income and population mechanics

GREAT!!
I wanted to do it just like that, but between job, 3 children and building a house I just barely have enough time to play one dom3 MP game and read the forum.
So many thanks to you!
This should definitely go to the strategy index, I'll send a PM to Valerius.

By the way: The exponential effect can only be seen very slightly....
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Old February 5th, 2012, 05:59 PM

Torgon Torgon is offline
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Default Re: Income and population mechanics

I had surprisingly little to do today, which was quite a rarity. I have everything except the building a house.

http://dl.dropbox.com/u/10701954/Tax...ions%20v2.xlsx

Made a couple changes just to make it clear what actually needs to be input.

I have to say I'm a little surprised at how effective overtaxing is. And more surprised that more people don't use it, especially given the relative importance of gold in the early game.

For instance, just with O3G3 if you tax at 200% continuously you can get almost 4000 extra gold within the first 17 turns. Sure you've trashed your capital but you'll end up with almost 50% more gold during that time period. And with a 50% advantage in numbers/forts/labs you should be able to more than make up for the reduction in you capital through expansion.
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Old February 5th, 2012, 07:35 PM

Nightfall Nightfall is offline
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Default Re: Income and population mechanics

Quote:
Originally Posted by Torgon View Post
I have to say I'm a little surprised at how effective overtaxing is. And more surprised that more people don't use it, especially given the relative importance of gold in the early game.

For instance, just with O3G3 if you tax at 200% continuously you can get almost 4000 extra gold within the first 17 turns. Sure you've trashed your capital but you'll end up with almost 50% more gold during that time period. And with a 50% advantage in numbers/forts/labs you should be able to more than make up for the reduction in you capital through expansion.
Maybe because in reality your going to get nothing like that...

Basic testing shows you need 6 foresters patrolling to overtax at 200% without causing unrest problems...
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