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Old February 6th, 2012, 05:12 AM

Kobal2 Kobal2 is offline
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Default Re: Income and population mechanics

Quote:
Originally Posted by Nightfall View Post
Quote:
Originally Posted by Torgon View Post
With more gold you get more fortresses and labs, and thus more mages.
Not exactly, a second early fortress and lab is a great start, a third early fortress and lab makes you a big fat target at exactly the time rush builds are looking for one.
Actually, I'd say the more fortresses you have the less you look like a rush target. In the early game, sieges are a pain in the neck.
It's even less of a concern for Man because a) everyone knows their fortresses are going to be even harder to break than average and b) everyone assumes they're gimps in the late game.

Which, y'know, they probably are at that.
But more often than not they do get to see it, because in my experience people try to snuff either easier or more ultimately dangerous targets first.
It doesn't help that Man's early game is actually pretty strong - longbows and knights with magic weapons shut down many different sacred rushes, air magic stops elephant rushes dead in their tracks, a handful of spies quickly make rushes that depend on cap-only units or mages unsustainable.
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