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February 6th, 2012, 07:12 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [5/8 recruitin
Parone: Korwin is right that Ulm is quite weak. You might want to consider a "Giant" nation. I'm hoping this game will get going in 1-3 days; can you get on presently?
Ossa: I gave you man based on Executor's list, though if you'd like something else.
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February 6th, 2012, 08:23 PM
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Corporal
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Join Date: Feb 2011
Posts: 64
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [5/8 recruitin
Sounds interesting. It's been quite a while since I've played, but I think I'll give T'ien Ch'i another shot.
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February 6th, 2012, 08:36 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [5/8 recruitin
done think ill have the game by then. have to catch u next time
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February 6th, 2012, 09:21 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
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Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [5/8 recruitin
No worries man, and good luck; hope you enjoy it.
@kennoseishin: Got it
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February 6th, 2012, 09:47 PM
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Corporal
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Join Date: Feb 2011
Posts: 64
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [6/8 recruitin
Oh yeah, and this'll be just my third multiplayer, though I don't think that changes anything.
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February 6th, 2012, 10:30 PM
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Sergeant
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Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
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Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [6/8 recruitin
I've never played multiplayer before. Could I be Ermor?
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February 6th, 2012, 11:40 PM
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Private
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Join Date: Dec 2011
Posts: 36
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [6/8 recruitin
I'm a multiplayer virgin myself, but have been wanting to start. Abyssia looks good.
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February 7th, 2012, 12:11 AM
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Private
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Join Date: Feb 2012
Location: Tokyo, Japan
Posts: 4
Thanks: 0
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Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [6/8 recruitin
Ulm has trouble with magic + gems since they can only search 2 Earth- 1 Fire. Maybe taking a pretender mage with all paths would help?
But yeah, I call Arco. It might not be the best choice for a beginner but I have some ideas on what to do.
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February 7th, 2012, 02:58 AM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
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Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [6/8 recruitin
Alright, so we're at 8; want to give it 1 more day, see who trickles in, and then get pretender submissions and map suggestions going?
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February 7th, 2012, 12:15 PM
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Re: The Ascension Wars: MA, 8+ players, new player friendly, [8, open 24 hours for mo
Greetings,
I am a veteran from the times of Dominions PPP, but have barely played Dom3, and in fact been away since roughly 2007, so what knowledge I had is mostly outdated or forgotten, tho I might still be able to pull a couple tricks.
Feeling the itch to get back into the game, and a vainilla one would great for this. I have trouble enough handling the new nations to add also mods on top.
Are sea nations ok? If yes, playing R'lyeh again after so long would be nice.
If otherwise, not sure. Maybe Vanheim?
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