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Old August 3rd, 2002, 01:56 AM

jim jim is offline
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Default Re: Fighters are tractor beams

LGM -

Using Null space weapons does not seem to solve the basic problem. That is, the ship will NOT try to stay out of range while the Null Space reloads. Instead, the ship will remain in range (or even close) with its PDCs.

To others -

I have had erratic performance when using just APB s and PDCs and max range. Assume one puts the APBs first and they fire first. It seems that, if the ship begins at the "max range" and does not move before shooting, then it will shoot all the APBs, then CLOSE to engage fighters. That obviously defeats a Max range strategy. Assume one puts the PDCs first, this gets odd, also. I have seen cases where the ship will move to shoot the PDCs, then will fire APBs. Then, having moved, cannot move again after firing APBs.

I must be missing what the key pieces are, because I cannot always repeat the above.

[ August 03, 2002, 01:12: Message edited by: jim ]
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