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Old February 8th, 2012, 04:10 AM
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Default Re: CoE3 AAR: A Chronicle of the Interregnum

After the enemy Sun Priest had been killed, it became obvious that he remains of his army were not worth animating. Too little reward for too high a price, so I sent Gunthamund to see what he could get from the site of the largest with the earlier priest.

Manvale and his spearmen and swordsmen were sent packing home, because I need someone to keep the area clear of pests. Something has AGAIN disrupted things up north, this time at the coal mine. Fortunately I don't exactly have a shortage of iron since I've been accumulating stores over time, but I would dearly like to have a catapult at the citadel. It would bolster the defenses nicely and there is nothing to brighten an invader's day like several hundred pound rocks falling from the sky before he can even get close. The problem with catapults is that while they don't cost a lot of gold, they more than make up for that in the cost in iron.

I myself will be heading south on an exploration mission. It is time to find out where those savages are coming from and put a stop to their incursions. The south is positively lousy with bandits and undead. I hadn't gone more than a month out before my scout again spotted two bands of brigands, one of them big enough to pose a serious threat to anything short of a full army detachment of 10 men backed by archers. This is getting intolerable!

The one piece of good news is that Cernetu has discovered a port town in the north!





The place is held by a rabble of bandits, but Cernetu will make short work of them and I will have finally gained a proper source for hands of glory.
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