.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 31st, 2002, 09:49 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Tales of Known Space

I experimented with weapon platforms mounts that were exteremly long range once and it seems that I found there was an absolute limit to the range. I want to say they couldn't hit targets beyond 20 even though they should have been able to by definition, but I can't recall right now. I'll have to test it again.

Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #2  
Old July 31st, 2002, 09:55 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Tales of Known Space

Quote:
Kzinti? Funny, I thought they were a little-known cat race from Star Trek
That's like thinking _Lord of the Rings_ is a D&D ripoff.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #3  
Old July 31st, 2002, 10:50 PM
Grandpa Kim's Avatar

Grandpa Kim Grandpa Kim is offline
Captain
 
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
Grandpa Kim is on a distinguished road
Default Re: Tales of Known Space

The killer would be modding the Puppeteers.

Total cowards but incredibly advanced. You would have to give them a high tech start and frankly that would not be enough to equal their real power. Make them a neutral and put them in an unconnected system. If you have the bad luck to enter their system, well... just stick your head between your legs and kiss your a** goodbye! They want no-one to know where they live and will destroy you "down to the Last kitten" to hide their secret.

It would never occur to them to capture and use your people-- much too dangerous to allow near the peaceful Puppeteers!

So, if you know they are around, best you NOT look for them. In fact, encourage your enemies to look for them! This might be a major strategy when the Puppeteers are involved. I'd much rather fight the Kzinti!

Kim
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.

http://se4-gaming.net/
Reply With Quote
  #4  
Old July 31st, 2002, 11:44 PM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Tales of Known Space

And don't forget to make those fusion drives a weapon too. Very usefull for frying overconfident Kzinti with psychics aboard.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #5  
Old July 31st, 2002, 11:46 PM

JonSh JonSh is offline
Private
 
Join Date: Jul 2002
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
JonSh is on a distinguished road
Default Re: Tales of Known Space

Hmm...ok, so let's see where we are....

Outsiders and Starseeds: not a clue....

Propulsion: various fusion drives, and some gravity polarizing drives (Kzin get them early). Kzin and maybe others get multiple propulsion types per hull. Unlucky in wars but incredible warriors.

Hulls(Ships): 4 GP hull standards, some experimental hulls and some unique hulls per species....And I guess you could have some interesting hull mods, ie opacity to certain frequency lasers or something

Weapons: Com Lasers, fusion cannon based on drives. since com lasers also represent strategic advantages, maybe an attack bonus based on comlasers?

Fighters and drones: I don't think there is a carrier in this universe, but I can easily see them as planetary defense...well, maybe....

Interesting structures: A ringworld could be very difficult to make...but I'm willing to bet that the Massive Space Dock in the Ultimate Mod is a Builder/Pak artifact.

Puppeteers: we assume the puppeteers have left on the great migration away from the core explosion. The Puppeteers become an incredibly advanced, defensive neutral. Attack them and die by the numbers:

Humans: lucky (ala teela brown and the pop lottery), diplomatic (ala louis wu), cunning (ala beowulf shaeffer and gil the arm), any other thoughts?

Thrintun: very weak and technologically poor, but incredibly powerful intel attacks for tech theft and unit insurrection (might need a planet insurrection). Is it possible to have unit insurrections during combat? Non GP hulls.

Tnuctipun: very weak but technologically very advanced, only species that can develop helmet technology that creates humongous intel defense against Thrint. Non GP hulls.

Kdatlyno: neutral warrior empire, with special sonic capabilities technology tree. maybe they start off subjugated to the Kzin?

Pak: (heh) Incredible troops and combat advantages, high tech ability, no diplomacy at all, only expands after meeting another empire, very slow expansion. Does not use GP hulls, starts off with weaker fusion drives. prolly a unique technology tree with lots of gravity weapons. strong tendency to large fleets of smaller ships.

Bandersnatch: might be difficult.

Trinocs: All I remember is that they are incredibly xenophobic and racist.

anyway, these are just some thoughs (Laffing, I expect I have a lot of gray matter out there right now thinking about this one )

:Jon
Reply With Quote
  #6  
Old August 1st, 2002, 03:35 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Tales of Known Space

Quote:
Originally posted by JonSh:
Humans: lucky (ala teela brown and the pop lottery), diplomatic (ala louis wu), cunning (ala beowulf shaeffer and gil the arm), any other thoughts?
Psychic? (Plateau eyes, Gil's "arm" & other agents' powers)

Quote:
Originally posted by JonSh:
Bandersnatch: might be difficult.
Especially since they're not supposed to be a space-faring race. Could make them a neutral, maybe.

Quote:
Originally posted by JonSh:
Trinocs: All I remember is that they are incredibly xenophobic and racist.
And strong. There was a joke in one of the books:

Q: How many Trinocs does it take to paint a house?
A: Three. One to hold the paintbrush and two to shake the house up and down...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #7  
Old August 1st, 2002, 04:17 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Tales of Known Space

It is possible to make super-large antiship drone that can not be fit into any ship and can be stored on ringworld only. It will have insane damage resistance and mega-ton warhead. Any anymy ship foolish enough to enter the system with ring-world shall be destroyed.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.