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  #71  
Old February 8th, 2012, 10:40 PM

Pavonis Pavonis is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders

Okay. I sent my pretender in.
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  #72  
Old February 8th, 2012, 10:50 PM

Nightfall Nightfall is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders

Quote:
Originally Posted by 3V4JKZ2 View Post
Yeah, good call. Though I couldn't find 64/65 when I checked, I could find 105. I tried just clicking on everything.
They are both alternate dimensions within 63...

150, 151 and 153 have a similiar dimensional thing going on, but those are at least connected.
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  #73  
Old February 8th, 2012, 11:59 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders

Whoops.

Let's say 64/65 (hiding in 63) and 105 (since it's easily visible on the map) are teleport/etcetera into, and 150/151/153 (hiding in one province) are connected, so whoever starts near there can fight it out for those strangely connected provinces if they so desire.

just waiting on Ragnarok, going to PM him to see if that gets to his e-mail.
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  #74  
Old February 9th, 2012, 12:11 AM

Blubbernaught Blubbernaught is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders

As long as somebody doesn't get caught starting in 105, in my first test single player game I started in a province with no exit. Tough staring position.
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  #75  
Old February 9th, 2012, 01:02 AM
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samoht samoht is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders

I don't have any experience with trans-dimensional provinces, so does anybody think it will be THAT big of an issue?

Maybe a gentleman's agreement (or lady's, for any females) that nobody will build fortifications there?
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  #76  
Old February 9th, 2012, 02:56 AM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders

I cool with picking a new map, but for now all is well.
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  #77  
Old February 9th, 2012, 03:49 AM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders

Just in case we need to restart I cleaned up the .map file and uploaded it to llamaserver as Primea (Clean).

First time messing around with maps, but tested okay.
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File Type: zip Primea_Clean.zip (3.4 KB, 122 views)
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  #78  
Old February 9th, 2012, 03:53 AM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders

Switching to that. Please be careful to make sure you download the newer map.
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  #79  
Old February 9th, 2012, 06:52 AM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders

Please note that I'll be out of town for the next four days, I'm expecting to have access to sufficient wifi to submit turns, but just thought I should let ya's know.
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  #80  
Old February 9th, 2012, 10:45 AM

Korwin Korwin is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders

Quote:
Originally Posted by 3V4JKZ2 View Post
Ragnarok; you said you submitted, but I've got you down for Pythium, and I don't see Pythium on the Llamaserver list.


...One to go (Pythium?), and the game can start...
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