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  #1  
Old August 1st, 2002, 03:35 PM
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Default Re: Tales of Known Space

Quote:
Originally posted by JonSh:
Humans: lucky (ala teela brown and the pop lottery), diplomatic (ala louis wu), cunning (ala beowulf shaeffer and gil the arm), any other thoughts?
Psychic? (Plateau eyes, Gil's "arm" & other agents' powers)

Quote:
Originally posted by JonSh:
Bandersnatch: might be difficult.
Especially since they're not supposed to be a space-faring race. Could make them a neutral, maybe.

Quote:
Originally posted by JonSh:
Trinocs: All I remember is that they are incredibly xenophobic and racist.
And strong. There was a joke in one of the books:

Q: How many Trinocs does it take to paint a house?
A: Three. One to hold the paintbrush and two to shake the house up and down...
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  #2  
Old August 1st, 2002, 04:17 PM
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Default Re: Tales of Known Space

It is possible to make super-large antiship drone that can not be fit into any ship and can be stored on ringworld only. It will have insane damage resistance and mega-ton warhead. Any anymy ship foolish enough to enter the system with ring-world shall be destroyed.
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Old August 1st, 2002, 04:33 PM

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Default Re: Tales of Known Space

If I recall right Niven penned an early draft for one episode for TNG on Star Trek and dropped his cat people in, after many revisision and such the episode had changed, but the race remained.
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Old August 1st, 2002, 04:56 PM
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Default Re: Tales of Known Space

Quote:
Originally posted by oleg:
It is possible to make super-large antiship drone that can not be fit into any ship and can be stored on ringworld only. It will have insane damage resistance and mega-ton warhead. Any anymy ship foolish enough to enter the system with ring-world shall be destroyed.
Yes, that would certainly be moddable.
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Old August 1st, 2002, 05:45 PM
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Default Re: Tales of Known Space

Quote:
Originally posted by Grandpakim:
The killer would be modding the Puppeteers.

Total cowards but incredibly advanced. You would have to give them a high tech start and frankly that would not be enough to equal their real power. Make them a neutral and put them in an unconnected system.
One way you could make the Puppeteers uber powerful and still only be a neutral is to put them in a unconnected system as you said, but then make 2 or 3 of their planets Sphereworlds, or just one even. This would make them extreamly tough to beat once and if you get into their system.
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  #6  
Old August 2nd, 2002, 12:46 AM

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Default Re: Tales of Known Space

Hmmm, this is getting interesting. I think I may have to learn how to do mods and actually try some of this out. Graphics stuff is totally out of my skill set, but I imagine I could program some race AI. Seems like the easist race to start with would be the Pak or the humans.

Ok, seriously. Anybody out there interested in this that has real modding skills?
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  #7  
Old August 2nd, 2002, 12:56 AM
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Default Re: Tales of Known Space

Quote:
Graphics stuff is totally out of my skill set, but ...
Just download the imagemod, and you can get a lot of fancy new images. You don't even have to package them with your mod, and can keep your download size small.
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