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				February 14th, 2012, 03:44 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Dec 2008 
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini 
 RUMORS SPREAD like wide fire through out the land of a giant nation forged by the C'tis, one big enough to swallow many nations.  Only the nation of the T'ien Chi'i seem to be able to keep pace with them.  On the other, Man seems to be pursuing a policy of isolation.
 Despite the awake God, the message of the C'tis doesn't as far as other, perhaps the godling isn't to that strong in its domain.
 
 It is during these weeks that nations are starting to reach out, and borders are being established.  No one nation wishes to strike the first blow it seems.
 
 The people proclaim that the Abysia are the wisest nation, knowing more about magic than any others.
 
 Where are these rumors coming from, and what do they mean?  The leaders of the many nations must sort truth from fiction.
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				February 14th, 2012, 06:21 PM
			
			
			
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 Sergeant |  | 
					Join Date: Sep 2010 Location: Sydney Australia 
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini 
 Just like to note the awesome turn rate, great job everyone. |  
	
		
	
	
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				February 15th, 2012, 01:41 PM
			
			
			
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 Major General |  | 
					Join Date: Jan 2004 Location: Germany / Bielefeld 
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini 
 I agree. Hope we can keep the pace.Btw, i think Man is inactive.
 I got a weird gift this turn.
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				February 15th, 2012, 02:56 PM
			
			
			
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 Corporal |  | 
					Join Date: Feb 2011 
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini 
 They haven't been staling since turn two. Ossa is welcome to comment as he or she pleases. |  
	
		
	
	
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				February 16th, 2012, 12:18 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Dec 2008 
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini 
 What's up! |  
	
		
	
	
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				February 16th, 2012, 12:22 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Oct 2010 
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini 
 Whats the weird Gift? |  
	
		
	
	
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				February 16th, 2012, 12:53 PM
			
			
			
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini 
 
	Quote: 
	
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					Originally Posted by 3V4JKZ2  They haven't been staling since turn two. Ossa is welcome to comment as he or she pleases. |  He's been submitting turns since the weekend trouble with the server, but not expanding. It's kind of weird. |  
	
		
	
	
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				February 16th, 2012, 02:17 PM
			
			
			
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 Major General |  | 
					Join Date: Mar 2008 Location: Serbia 
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini 
 Sorry to ruin such a great pace but could I possibly get an extension on the next turn? This one's in but I won't be able to send a turn in until saturday evening llamatime.(48 hours from now) 
I'd ask for a 36 hour extension just to be sure since turns are getting in rather fast.
 
EDIT: Scratch that, 24 hour is more than enough.   |  
	
		
	
	
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				February 16th, 2012, 02:55 PM
			
			
			
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 Major General |  | 
					Join Date: Jan 2004 Location: Germany / Bielefeld 
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini 
 np with me. |  
	
		
	
	
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				February 16th, 2012, 03:33 PM
			
			
			
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 Corporal |  | 
					Join Date: Feb 2011 
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini 
 Executor, I'll make sure you don't stale and extend as needed, though that last post leaves me unclear how much of an extension is necessary   |  
	
		
	
	
	
	
	
	
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