Re: USA/USAF Units in USMC OOB
that's what I do on my custom OOBs, transplant all the air units first to clear up room to move units around so I can see how much room is left for air. I used to use one of the "unused" OOB numbers, but now they're all used for active nations or for R&D use, so I've had to improvise. the only problem game-wise is, nationalities determine names/ranks, so if you look up these air units on your org chart, you might see odd name/rank match-ups for your nationality. the allies button seems to use names and ranks for that nationality number, and not the active player's nationality
for #12 USA, the alternative would be to suck all the naval gunfire/transport/amphibs over to #13 USMC, which would free up some room for air; then segregate Army and AF onto #12, and Navy and MC onto #13. then you still have the paradox of airstrikes being led by Lieutenants with Sergeants as wingmen. solution: make airstrikes a Company formation type, with a single aircraft, and subformation of one aircraft as a Platoon; this will make Captains leading Lieutenants on airstrikes
but this leaves the Navy problem...and outside of burning up a whole Nationality just for the Navy (for each Nationality that has an active Navy, that could be a lot of Nationalities!), I can't see how we can incorporate naval ranks. if money/effort/time were not a factor, recoding to incorporate a branch of service flag and making separate rank lists for each branch of service could be done, but that's heavy on the PITA and light on ROI. I recommend the new airstrike formations and leaving it at that
John
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