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August 3rd, 2002, 11:25 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Mine balance suggestion
Quote:
Originally posted by Gandalph:
No, what I did was change gravitic sensors to mine detectors level 1-5 and changed gravitic cloak level on mines to level 1-5 so a level 1 detector can see a level 1 mine, and so on. IMO, the different sensor and cloaking abilities are hard coded so you can't just add a mine detector/cloak ability, although I have not tried. I also seperated mine, mine detector, and mine sweeping techs so you can research independantly, except mines level 1 is a requirement for mine detector and mine sweeping techs.[/QB]
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Just checked out your mod. What's up with you mine detectors having Quantum Reactor ability??
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August 4th, 2002, 07:57 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: Mine balance suggestion
Quote:
Originally posted by DavidG:
Just checked out your mod. What's up with you mine detectors having Quantum Reactor ability??
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The Quantum Reactor has been removed from my mod as I don't see unlimited supplies as "realistic", so I used the ability to tag the mine detectors so the AI could place them on their ships.
[ August 04, 2002, 18:58: Message edited by: Gandalph ]
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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August 4th, 2002, 08:21 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Mine balance suggestion
Uh, Gandalph.. that will make your mine detectors give the ship they are mounted on infinite supplies..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 4th, 2002, 08:48 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: Mine balance suggestion
Quote:
Originally posted by Phoenix-D:
Uh, Gandalph.. that will make your mine detectors give the ship they are mounted on infinite supplies..
Phoenix-D
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Yeah, I just found that out in testing. I will give it some other ability, not sure what yet.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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August 4th, 2002, 10:28 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Mine balance suggestion
Try something from a facility or star; those tend not to work. Put the quantum reactor AI reference on a base component or something, since those get infinite supplies anyway.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 5th, 2002, 02:26 AM
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Sergeant
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Join Date: Feb 2001
Location: Colorado
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Re: Mine balance suggestion
Mines are blanced at this point. the max you will ever face is 1000 or so. ( I mean 1000) But you can build ships that will counteract that. The glitch that lets put more than 100 mines in space is good. It keeps you guessing. so the patch to elimanate that glitch is a disappointment to me. Too many details in a game can bog it down.
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August 5th, 2002, 03:44 AM
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National Security Advisor
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Re: Mine balance suggestion
"The glitch that lets put more than 100 mines in space is good. It keeps you guessing. so the patch to elimanate that glitch is a disappointment to me"
It IS a bug though, and needs fixing. More to the point, there's a line in settings.txt that enables you to raise the max mines per sector limit.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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