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  #1  
Old February 19th, 2012, 08:27 PM

Legendary League Legendary League is offline
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Default Re: Feeble mind not healing?

Note to self, construct a golem, have it mindhunt a known astral province, kit it out, ??? profit.
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  #2  
Old February 19th, 2012, 11:49 PM

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Default Re: Feeble mind not healing?

The heal skill only affects living, non-old creatures (i.e. not undead, not demon, not lifeless). Golems are lifeless, so no healing. The only options available for healing a golem is the chalice (an artifact which heals units in the province of the guy holding it) and the global spell Gift of Health (which affects all units in friendly dominion.
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Old February 20th, 2012, 04:24 AM

Knai Knai is offline
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Default Re: Feeble mind not healing?

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Originally Posted by Legendary League View Post
Note to self, construct a golem, have it mindhunt a known astral province, kit it out, ??? profit.
I'm surprised I haven't heard of this tactic before. It seems so obvious, in retrospect. That said, I haven't tested the affect of Magic Duel on creatures that one had astral but lost it via feebleminding, so it might not actually help meaningfully.

Last edited by Knai; February 20th, 2012 at 04:36 AM..
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Old February 20th, 2012, 10:43 AM
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Default Re: Feeble mind not healing?

Well shatter deals with golems quite fine, so it's a one trick pony...

SCs used to be the bomb in dom2.

Now they have to travel in groups to work well...
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Old February 20th, 2012, 04:33 PM

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Default Re: Feeble mind not healing?

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Well shatter deals with golems quite fine, so it's a one trick pony...

SCs used to be the bomb in dom2.

Now they have to travel in groups to work well...
That's ridiculous. Individual SCs can carve right through armies, provided that said armies don't have SCs of their own coming with them, or mages scripted to screw SCs right over. Moreover, shatter tends not to work as well as it seems like it should, as anything you are likely to use it on is probably going to cut you apart first - unless you have a Troll King or similar use it, which brings me back to the enemy SC caveat. Then there's the matter of PD - a decent SC can cut down 125 PD without difficulty, which means that the mere presence of SCs is one of the preventative measures that prevents players from spending a huge amount of money on PD.
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Old February 20th, 2012, 06:26 PM
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Amhazair Amhazair is offline
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Default Re: Feeble mind not healing?

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SCs can carve right through armies, provided that said armies don't have [...] mages scripted to screw SCs right over.
Yeah... I think I might have spotted your problem there...
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  #7  
Old February 20th, 2012, 06:32 PM

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Default Re: Feeble mind not healing?

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SCs can carve right through armies, provided that said armies don't have [...] mages scripted to screw SCs right over.
Yeah... I think I might have spotted your problem there...
That's only a problem when you aren't the one with the SCs. In any case, the need for special counters and the capability to wreck PD and smaller, less equipped armies is plenty of indication that SCs are still good. That it tends not to end well when they land on an army, get hit by 40 Paralyze attempts, and only then start get to act is more an indication that they are balanced than that they aren't.
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Old February 20th, 2012, 08:07 PM
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Default Re: Feeble mind not healing?

Instead of paralyze try charm and hellbind heart...

Only works against the living, but...

I had a battle with a earth king fully outfitted...

It was funny, he switched sides about 5 times in the same battle...

I ended up with him back, but that was due to rune smashers and other pen. items...

But he flew back and forth...
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