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  #261  
Old February 20th, 2012, 02:30 PM

Wendigo_reloaded
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Man is dead, but the game needs 1 turn to learn about it, I think.

Our game admin can force hosting, right?
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  #262  
Old February 20th, 2012, 03:11 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

the turns gonna host in an hour anyway, no need to force it.
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  #263  
Old February 20th, 2012, 03:48 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Apologies, just woke up, forcing hosting.
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  #264  
Old February 20th, 2012, 03:54 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Hmmm, I forced hosting, but it doesn't seem to have removed man, or cleared our turn ques; so everyone make sure you submit a turn for turn 14.

Man wasn't dropped either, once everyone can confirm they've submitted a new turn, I'll set them to AI; hopefully that'll get quickhosting going again.
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  #265  
Old February 20th, 2012, 03:58 PM

kennoseishin kennoseishin is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Best arena results ever. That is all.
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  #266  
Old February 20th, 2012, 04:13 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I can't believe how awesome Major Astral Bless seems to be with the undead.
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  #267  
Old February 20th, 2012, 04:56 PM

Executor Executor is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Damn, forgot about the arena.

Would Agartha be so kind as to stop spreading false propaganda against the peace loving lizards?
And why am I being singled out when TC is clearly in the lead? And I don't have crazy jags either. Leave my swamps be darn dengit!

BTW, 3V4JKZ2, Man is very much so removed from the game, check game info on llamaserver, or in-game statistics than pretenders of the world. He does stay on the score graphs after death however.
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  #268  
Old February 20th, 2012, 05:08 PM

Blubbernaught Blubbernaught is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Quote:
Originally Posted by kennoseishin View Post
Best arena results ever. That is all.
I agree. That was great.
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  #269  
Old February 20th, 2012, 05:14 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I was confused that my scout with the spear thingy didn't get to go to the Arena to fight?

Also, I guess I was just looking before an update.
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  #270  
Old February 20th, 2012, 05:21 PM

Nightfall Nightfall is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Quote:
Originally Posted by Executor View Post
And why am I being singled out when TC is clearly in the lead? And I don't have crazy jags either. Leave my swamps be darn dengit!
I have to love that two nations that are ahead of me in every area are still crapping on with the fear propaganda.
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