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Old August 2nd, 2002, 08:14 PM
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Singollo Singollo is offline
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Default Re: RCEs & Non-Newtonian in a QNP Universe

Hmm. What about the self-destruct device component? How does that work? I never build ships with self-destructs, so I confess to complete ignorance of how they function. I know that it's an option that you can choose from the scrap/analyze/etc. window, but does it have any sort of "use" ability to it? If so, this hypothetical new component could simultaneously perform the "destroy planet" and "self-destruct" functions.

This is all kind of silly, of course, because a weapon like this would be fairly ridiculous. Being able to destroy a planet from halfway across the quadrant, or even from just a few systems away, is kind of ludicrous. It's fun speculation, though.
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Old August 3rd, 2002, 08:29 PM
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Default Re: RCEs & Non-Newtonian in a QNP Universe

LoL that might be nice. I was toying with that idea also of planet killers killing the ship. I was also thinking of making certain Ra'Shrakil ships ( In LR mod) able to survive Sun-destroyers.As for killing all life in the planet youll see alot of those in LR i have some warheads that singe a planet to a crisp killing anything on it and rendering it useless. Nice thread though. And BTW a lil OT but whats a good speed for a FTL ship?
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Old August 3rd, 2002, 09:29 PM
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Default Re: RCEs & Non-Newtonian in a QNP Universe

Quote:
Originally posted by Singollo:
If so, this hypothetical new component could simultaneously perform the "destroy planet" and "self-destruct" functions.
You could give a component both abilities, but there would be now way to automatically trigger both simultaneously. They are triggered by seperate orders. Again that would require a hard code change.

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Originally posted by Lord Kodos:
And BTW a lil OT but whats a good speed for a FTL ship?
c+n?
Heheheheeheheeheheehe. I love physics humor.
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