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  #201  
Old February 16th, 2012, 08:18 AM
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Bullock Bullock is offline
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Default Re: Colonial Conquest - MA - (Running)

I also give you the MVP you did well
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  #202  
Old February 16th, 2012, 09:10 AM

Immaculate Immaculate is offline
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Default Re: Colonial Conquest - MA - (Running)

I think you only had 50% chance of teleporting away in time- that entire force i hit you with cloud trapeezed in- thats why they were all air casters.

EDIT: I hope you didn't forget to teleport- i hope i just got there before you did - i would hate to cheapen my little victory by knowing that its fatigue that got you.
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  #203  
Old February 16th, 2012, 10:31 AM
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Default Re: Colonial Conquest - MA - (Running)

I'm wondering if the rate isn't higher when you teleport several people at the same time.

50% to catch the target with one, 75% with 2guys, 88% with 3 and so on.
Considering that if one of the teleported guy catch the target all will join the fight.
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  #204  
Old February 16th, 2012, 01:33 PM

mockingbird mockingbird is offline
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Default Re: Colonial Conquest - MA - (Running)

I think Boots of the Planes have the special (undocumented) property that they always have first priority teleporting.

I haven't tested this, though.
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  #205  
Old February 23rd, 2012, 08:44 PM

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Default Re: Colonial Conquest - MA - (Running)

Someone beat me on the construction of boots of the planes and the sickle who's crop is pain. Also in previous turns. I got beat on a queen of elemental air and a king of fire. How does the game decide who get's what when two factions build/summon on the same turn. It's been a huge waste of gems/boosters/mage time.
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  #206  
Old February 23rd, 2012, 08:57 PM

mockingbird mockingbird is offline
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Default Re: Colonial Conquest - MA - (Running)

Every unit has a unique ID.

At the beginning of every turn, a random number generator decides whether the units will act in ascending or descending order of their IDs. The units that act first in summoning or crafting uniques have precedence.

Also, it's nice to see you all fighting over the spoils.

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Someone beat me on the construction of boots of the planes and the sickle who's crop is pain. Also in previous turns. I got beat on a queen of elemental air and a king of fire. How does the game decide who get's what when two factions build/summon on the same turn. It's been a huge waste of gems/boosters/mage time.
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  #207  
Old February 25th, 2012, 02:02 PM
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Default Re: Colonial Conquest - MA - (Running)

Quote:
Originally Posted by Immaculate View Post
Someone beat me on the construction of boots of the planes and the sickle who's crop is pain. Also in previous turns. I got beat on a queen of elemental air and a king of fire. How does the game decide who get's what when two factions build/summon on the same turn. It's been a huge waste of gems/boosters/mage time.
Yeah some1 beat me on the Aegis & the sword of many colors =p


Ryleh is officially breaking his nap with Caelum !
Now it's time for the fishies to eat the birdies.
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  #208  
Old February 25th, 2012, 10:59 PM

cool_hc cool_hc is offline
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Default Re: Colonial Conquest - MA - (Running)

Hi Ryleh

Fair enough. But can I clarify, do we get to attack each other this turn? Or after 3 turns as per our original NAP3 ?

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Ryleh is officially breaking his nap with Caelum !
Now it's time for the fishies to eat the birdies.
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  #209  
Old February 25th, 2012, 11:35 PM

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Default Re: Colonial Conquest - MA - (Running)

he means in three turns as per your agreement.
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  #210  
Old February 26th, 2012, 01:22 AM

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Default Re: Colonial Conquest - MA - (Running)

Shinuyama is officially breaking its nap with Caelum !
Now it's time for the gobbies to eat the birdies.


To be clear, this means we attack each other in three turns.
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