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October 21st, 2002, 09:22 AM
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National Security Advisor
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Re: OT_ MOO3
What!?!? Is that correct?
PvK
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October 21st, 2002, 07:47 PM
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Corporal
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Re: OT_ MOO3
Quote:
Originally posted by PvK:
What!?!? Is that correct?
PvK
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Given the fact that combat is real-time, how would you conduct a play-by-email game, exactly?
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October 21st, 2002, 08:01 PM
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National Security Advisor
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Re: OT_ MOO3
Quote:
Originally posted by Hotfoot:
quote: Originally posted by PvK:
What!?!? Is that correct?
PvK
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Given the fact that combat is real-time, how would you conduct a play-by-email game, exactly? They would have to have some sort of combat where the computer controls both sides, like Strategic combat in SE4 PBEM.
Geoschmo
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October 21st, 2002, 08:20 PM
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BANNED USER
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Re: OT_ MOO3
Sadly, games are gearing up for more fluff than substance. In the hopes they can kick it out and sell a million copies before anyone discovers.... THAT IT SUCKS!
Presto studios, for example, just had to close doors because they couldn't find a publisher that wanted to distrubute original games. I suggested shrapnel to them, but it was already too late...
Very sad.
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October 22nd, 2002, 04:11 AM
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Private
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Re: OT_ MOO3
It is like TV and Radio. You can get more listeners if you just play simple formulas, replay similar plots and sounds, and inundate with something that is sub-quality while those that are critically acclaimed get no air time as they are too risky. There is a greater guarantee to get money if you promote simple and flashy stuff then something that has substance. As who cares if you find 10 000 loyal listeners/purchasers, when you could get 100 000 people to buy your product and use it only once or twice. All that matters is the purchase, as people have short memories and will keep on going back when the next flashy thing comes out, not remembering that it was from the same guys who ripped you off before (just under a different name!).
Also, a lot of computer companies are relying on the pre-order to get a lot of their cash, along with Beta-Testers who are not quite thourough enough in pointing out bugs, or cannot tell the community about them due to a contract with the company. Many people by a flashy game (that looks good on screenshots), as well as a limited demo that flashes off only the cool aspects, hiding glaring large problems encountered with the expanded full game.
[ October 22, 2002, 03:14: Message edited by: Major Tom ]
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October 22nd, 2002, 05:13 AM
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General
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Re: OT_ MOO3
Wanna hear something funny...
I started playing SEIV as a gap while waiting for MOO3 and Star2....
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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October 22nd, 2002, 06:27 AM
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Corporal
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Re: OT_ MOO3
Tesco, Funny and SWEET! I bought SEIV for the exact same reasons! I've played MOO II (and I for that matter) more than any other game(s) I've owned. I'm a little concerned over the outcome of MOO III, but all we can do is wait and see. I don't know if Space Empires will ever 'beat' MOO II for sheer entertainment value for "me", but I'm just amazed at how much I enjoy SEIV!
This game has rocketed to my 2nd favorite game of all time in just a few months. I like surprises like that, AND finding the helpful and friendly folks and advice on this board!
I'm looking forward to MOO III, but it'll have it's work cut out for it to beat this game... 
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