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View Poll Results: Should these nations be banned or not ?
Ban Ryleh LA 6 40.00%
Ban Emor LA 5 33.33%
Ban Ulm MA 4 26.67%
Ban Agartha EA 4 26.67%
Keep Ryleh LA 10 66.67%
Keep Ermor LA 9 60.00%
Keep Ulm MA 7 46.67%
Keep Agartha EA 7 46.67%
Multiple Choice Poll. Voters: 15. You may not vote on this poll

 
 
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  #11  
Old March 5th, 2012, 06:10 PM
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Corinthian Corinthian is offline
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Default Re: Blood Bowl - Single age (Recruiting)

Well, if Nosantee would confirm his being in-ness, we would be fifteen players now.

Quote:
Originally Posted by Zywack View Post
Just one question though: I'm not familiar with the exploits, and although I can guess what most of them are, I'm not sure what "Lab Filling" refers to. Is it putting a ton of mages in a single lab, or putting labs everywhere on the map, or something else?
Well I have played for a while and I cant for the life of me understand that tactic either or how someone could ever pull it of? I mean, the magic item inventory have, what? 40-50 slots? And there is no way for the enemy to determine how many of them are full so there is no way to determine ho many he should send. He could send fewer than a full inventory but then he'd risk not blocking the creation of what ever item and thus having wasted the entire shipment.

If he chose to send a full inventory, then, assuming that the player plays MA Ulm (forgebonus 25%) have hammers for his smiths (+25%) and have the forge of the ancients; The true cost of the action would be 50 gems + 50 mage turns + 50 hammer turns + whatever for not using the forge for his own sake. (1 item = 1 gem)

I really cant see that this trick would pay out no mater what he suspects the enemy is about to forge.



Anyways, what do we do with the water. On one hand, there are 22 water provinces, 19? of them interconnected. On the other hand they are mostly in the middle of the map and spread all over the place.

Nevertheless, I would like to see at least two nations sharing the oceans if we are supposed to have water nations at all. Although that would leave 9.5 water provinces for each of them there is nothing preventing waternations from expanding onto land. Except the land nations of course.

PS: Final note: At least trades should always remain sacred even if there is no enforced diplomacy otherwise. You should always uphold your side of the trade and if someone gets an item or gems sent to them by mistake then they should send them back if you are sure they were not meant as a gift.
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